Final Project – Progress

Left wall

Left wall of my sculpture has an image of a graffiti wall on it. A shoe made out of clear acrylic that represents its culture is sticking on the wall. The shoe lase is EL wire that is connected with a battery box embedded on its one end.

Right Wall

The right wall holds an image of a ballerina and has a feminist piece of shoe sticking on it. The shoe lace is the same EL wire that ran through the graffiti wall’s shoe. There is a battery box embedded on one end of the wall. The batteries are for the LED that sits in between the sculpture.

A water Tank

The water tank that sits in the center of the sculpture holds very little water. It has an image of feet on it. There is an LED light underneath the image. The center of the EL wire curves on top of the image before joining the  two shoe sculptures.

These are the images of two shoes. It’s still under construction.

Left Wall Image.

Left Wall image

Center Water tank image.

final project – progress

Inspired by Loretta’s shoulder-pad suggestion, I spent part of Tuesday night ideating + picking up supplies for what is (hopefully) going to be a pair of badass chain shoulder pads with a built in battery that powers 2-3 LEDs.

latest fashion involving studded/chain/badass shoulder pads

Still working with my integrated-circuitry concept, I am going to use a braiding technique where fiber (in this case wire) is braided into metal chains. I found the following project online where she braids threads along the sides of chains to make bracelets and I wondered if the same technique could be used to braid two chains together (I’ll keep you posted on that one.)

Braided chain bracelets!

More to come!


Final Project Proposal: Body Circuit
Creative Statement:
Our body and our clothing are in direct relationship with  one another. This relationship interchanges at every moment that you change your clothing. This assignment will be looking at the act of taking your close on and off, and how your body adds life to clothing. To illustrate this idea a corset that will embellished by leds will be created. When the wearer has it on, the lights will glow, when the wear takes it off the lights will turn off .

From past experimentations, I have found that when incorporating electrical technology into clothing it seems to be invasive. The wire must be stitched in, which essentially changes the prosperity of the fabric. This is some cases takes away from the actually garment that is hosting the technology. For my final project, my intent is to incorporate a fully functional circuit directly into the fabric of corset shape to create a soft wearable circuit. The circuit will be woven directly into the shape of the top eliminating the use of wires and cross connections. This top will illustrate the importance of the relationship to the body and what we wear. Here is an example of a soft circuit that has been created using printing methods: The correlation between this project and the project that I will be fabricating is creating a circuit that lays flat on fabrics. I however, will be using weaving to create a circuited cloth.


The weaving process of creating cloth with Double Weave allows you to create tubular shapes directly onto on the loom. Primarily how it works is that the loom is threaded in a way that when your passing your weft through your warp, whatever is happing on the top happens on the bottom of the cloth as well. Here is a great video on double weave:  I will be creating samples of different 3 dimensional shapes that can be produced on the loom. This includes: tube a tube with a slit down the middle, and a tube with a slit down the side. Thinking about a circuit these methods of double weave will be focused on because it allows for a way to open and close the circuit.

Electrical Thread
Coin cell Batteries ( not sure how many at this time )
Cotton Warp
Reused Silk Scrap Weft.

*To make sure that this cloth is compatible with most wires a line of 6 electoral thread passes through   the warp will be made. This way the current can be applicable to incorporating EL wire.

Rough Sketches:


Figuring out the Kinks:

Battery source ( where to put it? Is there more then on power source? ) * down the back
Switch- Does it Switch on and off?   How -Snaps?

Plan Production:
March 19th– Wind warp, thread warp ( photo’s will be inserted into the final post )
March 21st – Completed double weave samples to figure out which method works the best
March 25th –  Start weaving with electoral threads
March 27th–  Finish weaving Top + start to add on Led lights
March 28th – install battery supply and closure.
April 1st-  Documentation of the Final Project.

***Post will be updated with samples as well as process work.

Final Project Proposal: Integrated Circuitry

For my final project, I am going to create a fashion piece that incorporates the circuitry in the overall design. I am going to focus on embracing the electronic parts of the gadget instead of hiding them by involving them in the structure, aesthetic and usability of the piece.

I feel that the biggest opportunity is through the use of wire: the thing that often becomes the most jumbled and confusing in the circuit. I want to take this element and build it into the piece through techniques such as weaving, braiding, knotting and stitching to make it as aesthetically pleasing as it is functional.

My purple wire knotted right into the carrick bend, ready to have an LED attached.

My 12-hour project was a preliminary research piece and demonstrates how the wire, when knotted and braided, can become “hidden” while still remaining functional. While wearing the bracelet I had a few people comment on it and ask to see it, they were confused on how it work until I pointed out that the purple piece was the wire and they were surprised it blended in so perfectly. The challenges I faced in the project was the proper placement of the battery pack (obvious vs. concealed) and a proper circuit connection.

I created a mind map to explore other material opportunities. Wire, EL wire and conductive thread are all great textile-based materials that can be altered. LEDs provide great opportunity in terms of structural building and soft sensors are hailed for their concealment ability. The characteristics of these materials, their colours, thicknesses, finishes and malleability, are important considerations to the overall design as well.

Taking that research and the things I have learned, I want to create another piece (perhaps a lines of pieces?) that demonstrates the same principle. I aim to make a piece that is more refined and sturdy (I found that my bracelet kept falling off because of a poor connector.) For this coming week, I am experimenting with learning different types of knotting.

Final Project Proposal: Physiotherapy as Game Experience


For my final project, I will create a wearable physiotherapy implement which will
transform the normally arduous task of performing therapy exercises  into a playful
and game-like activity.

Through this wearable device, a user’s level of physical exertion will be translated
into behaviors and rewards within a game-like experience, and their ongoing
progress will be stored persistently so that they can compete against their last
‘high score’. This layer of self-competitive play will add an enjoyable incentive
to performing therapy exercises, and encourage a higher level of engagement.
The ultimate aim of the project is to elevate physiotherapy exercises to something
that a user can ‘look forward to’, or even become addicted to, thereby increasing
exercise frequency and speeding recovery.

Main Directions:

Initially, I will be exploring two types of self-competitive game experiences
(one of which will be chosen for the final prototype):

i) Game experience that lives on the wearable:
The wearable device will consist of sensors measuring physical exertion (e.g. flex)
on one or more parts of the body, which will then be translated into pleasurable
feedback from actuators mounted on the device (e.g. music playback, lighting of
LED’s). The user’s last ‘high score‘ will be stored on the onboard microprocessor
(e.g. Arduino EEPROM) and visualized via the actuators, so that he/ she can
compete against (and surpass) it.

Simple example:
User’s exertion level is mapped onto an LED ‘bar graph‘ (a row of 10 LED’s).
When the experience starts, the number of LED’s lit will correspond to their last
high score, giving them a reference to ‘beat‘ during the current session.

ii) Game experience that lives outside the wearable:
The sensor-enabled wearable device will send physical exertion data to an external
game (e.g. a Processing game running on the user’s computer), which will then be
translated into game events on-screen. The last high score will be used to drive
game mechanics intended to encourage self-competition.

Simple example:
User’s exertion level is used to ‘grow‘ a computer-generated tree onscreen — the
harder the user tries, the larger and taller the tree will grow. The size of the tree
will be saved after each session, and can also be used to measure the user’s
overall progress in their exercises.

Usage Context:

The main usage context will be in the user’s home, while they perform
daily exercises prescribed by a physiotherapist.

However, the data should be stored in a way that it can be accessed
by the user’s physiotherapist (during in-person appointments), so that
progress can be tracked. Ideally, the data could even be sent in real-time to
a website.

Research Plan:

The following are some questions and areas for further research/ experimentation
to drive the final prototype:

– What are some common physiotherapy/ occupational therapy exercises, and
what are the types of movement shared between them? Which exercises provide
the greatest opportunity for a game experience? These questions will decide the
ideal placement of the device on the body)

– What are some related projects that add an interactive/ technological layer to
physiotherapy exercises?
Some initial links:

– What game mechanics/ behaviors would create the most effective
incentives for ‘progress‘ within the game, and encourage ‘addiction’?
(e.g. scoring system, levelling up, unlocking of powerups)

–  How can the wearable device be used most effectively as a game interface?
(e.g. physical form, types of feedback that ‘make sense’ within the game experience)

Technical Research Plan:

– Experiment with Arduino on-board EEPROM (to test onboard storage of exercise data)
– Experimentation with appropriate sensors — flex, stretch, and pressure sensors
– Strategies for sending exercise data to the external Processing game (e.g. XBee,USB)

– Strategies for receiving exercise data from Arduino (via serial)
– Experimentation with different visualizations and sonifications
– For the external game experience, decide on ideal strategy to store
data persistently (e.g. a text file, a database)

Initial Materials List:

– Fabric
– Thread
– Velcro

Arduino components:
– Arduino Uno & Fio
– Xbee module

– Flex sensor
– Stretch sensor
– Pressure sensor

– Various colors of LED
– Small speakers

– Conductive thread
– Wire

Final Project Proposal.

For my final project I plan to work using an an arduino board, accelerometer and blue tooth to measure the actions of a skateboard. I will be working with arduino and processing.

The final goal is to measure if a person ollied, how high they ollied, how fast they where moving when they ollied.

I would like to incorporate if the rider did pop shove-its and kick flips if I can but im taking it one step at a time.

Chance Operations of the Body – Work Plan

Arduino Prototyping
1. Capture “serial data” from accelerometer

Processing Prototyping

2. figure out how to load “serial data” from Arduino into Processing
3. figure out how to use data to play MP3 files in Processing (I’m at this stage right now)
4. attach accelerometer to body and determine data ranges that will trigger MP3 files
5. load data using Bluetooth

Things to work on while I’m figuring out my programming code

1. create MP3 files
2. source materials for building costume
3. Begin assembling costume and circuit

6. Test project on dancer and make adjustments
7. Document on film


Can I run two Processing sketches at the same time?
Can I load information from two lilypads into one processing sketch?

Pockets as Gardens

…No one should be without food in a world so richly provided with land, sun, and human ingenuity. No considerations of money, no demand for profit, should stand in the way of any hungry of malnourished child or adult in need…. This slogan requires no complicated analysis. Those three words say it all. They point unerringly to the double challenge: to feed immediately people are without adequate food, and to replace a system whose priorities are power and profit with one meeting the needs of all human beings.” – Howard Zinn, Food Not Bombs

To me food cannot be separated from politics.

After looking critically at my previous Food Security Suit, I have decided that the next step forward would be to create a vessel to actually grow food in our clothes and pockets! Things like sprouts, herbs, micro-greens, garlic, and some flowers that only need a little space to root and grow : ) mmmmm fresh mint tea…

I would like to create a simple “pocket- protector” that is able to hold water, and encourage plant growth within our everyday clothes.


–       To understand the work and love, and elements (sun and rain) required to design food to reconnect ourselves with the growing of plants for consumption

–       Provide food security, and GMO –free options “on the go”

–      We cant escape our bodies, and we cannot escape the basic human need to eat. Why not carry your food in its natural state the way you would a wallet, cell phone, toy poodle, purse, etc.

–       Productive,  useful, easily reproduced, using found materials.

–       Pro-Vegetarianism – More people can be fed from one acre of land on a vegetarian diet, than a meat-based one. How many people can be fed from a pocket?

–       Decentralize means of food production, and create democratic control over quality of food

–       Locally produce organic food!

–        Sustainable material  and food choices, so that the grow pocket can be “open source”, so you can do-it- yourself!

–         It is a spectacle. Sometimes its about the medium, not just the message.

Within the project it is extremely important to me that we can eat the items that are grown. The “pocket” could be used for flowers, or greenery, but right now I’m exploring only edible options. Im also interested in how the grow pocket would affect the way we treat our clothes. Would I leave it in the rain? In the sun? How is it watered?

Im also imagining someone having several pockets available, that they could have in different outfits, or transfer from one to the other (haha like a metropass).  Its interesting though that i have started comparing it to existing items we have such as a wallet. The size is similar, and we are all capable of remembering it when we leave the house so changing our behaviors slightly to accommodate a small pocket of soil.  Which in itself is interesting.

Coats should hang in your fridge.


Basic Concept

Scarf Pocket

Concept: Root Suit : )


Assuming the users will continue to treat clothes/coats the way they are kept now i think i would like to do some research on clothes that could encourage plant growth from within a closet! Lots of plants can grow with limited sunlight. I also want to source potential materials and prototype a bunch of sizes. Typical pocket sizes also need to be researched. Once I have some sizes assessed I will know what plants best suit the particular root depth.

However, with the short timeframe remaining for this project I think it will be best to focus on the sprouts that I grow at home, which are Speckled Pea Shoots. The turnover time is approx 3 weeks, and I have grown them in a variety of different sized dishes. They require little water, and sunlight, and are quite resilient- perfect for pocket growing!

I really want to focus on encouraging root growth, and healthy plant life, and look at the general interaction, and possibilities of areas on the body. I think a unique pocket would be a great, and a very specific starting place for material choices.

If i can work the piece well, and feel confident in moving it to the next step, in perhaps a purse, or flatter surface such as shoulders!


I have a general idea of what the piece will look like, but really want to focus on the perfect material choices. I would like to start making usable prototypes this weekend. And test out some of the samples next week! I have already started to prepare the seeds, and have soil ready to go! After the first tests, I will be able to play with shapes, and locations, as well as troubleshoot potential issues, and see which one works best… if any! And i’ll keep the blog updated!


Butler, C.T. and McHenry, Keith. Food Not Bombs. See Sharp Press. Tucson, Arizona. 2000

Tracey, David.  Guerrilla Gardening A Manualfesto. New Society Publishers. Gabriola Island, British Colombia. 2007

Shiva, Vandana.  Manifestos on the Future of Food and Seed. South End Press, Cambridge Massachusetts, 2007.

We Need to Eat Zine. Anti-copyright. 2003

Badass Final Project Brief

OBJECTIVE:  To create a wearable and fully functioning supermodern garment to be worn while riding the TTC which would deter others from getting too close to and/or interacting with the wearer.  If strangers come to close to the wearer, the garment will raise the collar to obscure the lower portion of the face of the wearer.

Above: Inspirational Photo of an awesome jacket 🙂


In Wearable Technology 1 I played it very safe and experimented only with temperature sensors and LEDs.  I had some success with those projects and received some recognition for my work, but this semester, I really want to push myself to learn a few moreforms of input and output.  During the Social Body Project, I began working on a garment to be worn while riding the TTC that would deter others from getting too close to and/or interacting with the wearer.

While on the TTC, I often find myself in unpleasantly close proximity to other people.  I don’t at all enjoy unexpected physical contact, especially with strangers, and I found this quote from the reading “Distances in Man” very stirring and inspiring:

“Crowded subways and busses may bring strangers into what would ordinarily be classed as intimate spatial relations, but subway riders have defensive devices which take the real intimacy out of the intimate space of public conveyances.”

For inspiration, I studied the defensive methods of several animals, including the puffer fish, frilled lizards, octopuses, cobras, dogs, birds, and anglerfish and sketched off of their aesthetic and functional cues and particularities.  I decided to settle on a combination of the rising collar of the frilled lizard and the spikes of the puffer fish.

I also looked to punk and aggressive streetwear styles, biker jackets, spikes, the popped collar, and leather culture for more hardware inspiration and was very taken with the connection between the visual language of the spiked and studded motorcycle jacket and the puffer fish.

During the Social Body Project, I experimented with and tested proximity sensors, speakers, tone, melody, and sound file programming.  I plan to continue working further with a version of my initial concept from the Social Body Project, in order to have my garment performing at the level that I envision, however I am leaving out the audio output and instead, using servos.

The (yet to be titled) garment for wear on the TTC will take from the intimidating studded motorcycle jacket, the classical traveling cloak, and the fashionable high cowl-neck collar.

When an Other approaches wearer and comes within a designated distance, the Other will be sensed via proximity sensor and the collar of the garment will rise to cover the lower portion of the face of the wearer, according the level of personal space infringement.

When the collar is fully raised the, metal spikes and studs will face outward, giving off an intimidating appearance.


• Alligator clips

• Mini USB cord

• LilyPad Arduino

• LilyPad Power Supply

• 1 AAA battery

• Wire

• FTDI Chip

• GP2Y0A21YK Analog Distance Sensor

• Exsisting motorcycle jacket

• Servo motors

• Metal spikes

• Metal studs

• Black leather

• Black satin

• Black thread

• Sewing machine

I remember the future…

Retro Future

For this project I’d like to explore my relationship with technology: past, present, and future.  This project will focus on making personal, existing technology/ies wearable.  Incorporating the fantastical and costume design chic.  Not only the general pasts’ imagined future (Retro Future, or Paleofuture), but also MY past’s imagined future.  I’d like to focus more on the wearable, and less on the technology.  Using the technology we’ve learned this past year as merely a prop—a springboard for the imagination.

My initial focus will be a arm/wristband iPod holder.  The design aesthetic will be that of the “future portable computer,” as imagined/inspired by past science-fiction.  Bringing together the past, the present, and the future, all in one wearable.

I am excited for how this project will develop.  I am assuming it will shift and evolve as I prototype and experiment, and I’ll keep posting developments.

This past weekend, I made a big awesome wristband, and have been wearing it, to get a good/better idea of a properly made wearable (I tried wearing my awesome wristband from last semester, and it turns out… not so wearable…).  This week I will be adapting a simple snap case to be sewable (drilling small holes), and have that attached to a new wristband for next Tuesday.  From there, I will be exploring with shape, trying foam and felt.  I hope to have that mostly sorted out by the end of March, and might try exploring simple circuits as adornment if time is generous.

Inspirational/reference images:

Leela, from Futurama

Penny's watch from Inspector Gadget

Dick Tracy's radio wrist watch

The Griffin slap iPod nano wristband

Armband cases for iPods & iPhones

Books for reference from the OCAD library:
Yesterday’s Tomorrows: Past Visions of the American Future
by Josepf J. Corn & Brian Horrigan
Where’s My Space Age? The rise and fall of futuristic design
by Sean Topham
Out of Time: designs for the twentieth-century future
by Norman Brosterman
Boilerplate: History’s Mechanical Marvel
by Paul Guinan & Anina Bennett

Fritz Lang’s Metropolis (1927)
Discovery Channel’s 2057 (2007)

Websites (so far):
The Phubby

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