Visual Abyss

Hi everyone thank you for the discussion on clarifying my piece yesterday, i felt relieved to be letting go of the domes to explore a new form that would capture the essence of what I wish to achieve when dealing with the senses.


Through observation in the way individuals interact I feel people rely on their visual senses above the rest when interacting within a space or access the world around them. Recently, I have learned to experience the world using my whole body and not just rely on my sight to make decisions and through this next piece I hope to alter the wearer’s relation to their surroundings. In order to achieve this I will create a device to be worn on the head that will convert visuals (input) into sound (output). The wearer is challenged to let go in their sense of sight and just ‘listen’ to their surroundings that will be affected by moving bodies within the space.

It will also be a possibility for the piece to be a portable device that the user can put on anytime they chose to visually ‘leave’ a space, into an audio escape of ambient sound.


Electronic component

-arduino mini pro    -webcam (infrared red sensor)  -speakers  -Graphic Equalizer Display Filter chip (MSGEQ7)  -wire   -PCB board (possible hand made)

Fabrication component

-possibly work with plastics shop to make a ring form to cover eyes/ears OR create face shield structure

– foam to insulate the interior to make it comfortable to wear


Work Plan:

Week one (March 19-25) – Work on electronics component to get speakers to work with the sensor (webcam)

Week two (March 26-April 1) -Think about the fabrication of the piece once electronic component is problem solved

Week three (April 2- April 8)- Start fabrication of the piece and problem solve some more!

Week four (April 9- April 15) – Put everything together and problem solve some more!


Related Works:



The Helpless Wearable

For my final project I want to reimagine The Helpless Robot by Norman White.  I’m hoping to take his idea and the technologies that go along with it and adapt them to fit inside a sweater.  When you remove the sweater and place it down it will begin enticing you to put it back on.  At first it will be almost a siren song, eventually it will morph into a demanding tone and finally yelling to the wearer to put back on the item.

YouTube Preview Image


This is a next step of my last project in a certain way as I see myself using an Uno and the wave shield once again.  I’m hoping to enhance the volume of the speaker while at the same time making the speaker almost non existant in a physical sense so it isn’t really recognized when you are wearing the sweater.  I’m hoping to make the piece very robust so you can throw it around quite a bit since I believe that will cause the piece of clothing to gain some type of humanness.

I’m hoping to create the switch for the piece by integrating some type of conductive thread into an undershirt along with the sweater so it will be content when on the user.


Arduino Uno
Conductive Thread
Sparkfun Wave Shield
The Right Attitude
Stuff to make a paper speaker
Good Work Ethic



Week 1:  Do lots of research on speakers.  Figure out if it’s possible to have paper speakers loud enough for it to be a possibility.

Week 2: Make a prototype of whatever speaker I’ve chosen.  Figure out the appropriate timing for the call of the sweater.  Write the code for that.

Week 3:  Finish the code for the project.  Marry the speaker with the Uno.  Play with conductive thread a lil bit.

week 4: Make a prototype that actually works.  Start chiseling it down to make it more wearable and comfortable.

week 5: Turn the prototype into a comfy sweater and yells when you take it off and get a good mark that makes up for my poor performance the rest of class and for my lack of being timely with my blog posts. And have everyone like it.





final project proposal

concept: after a heart-break experience in the dentist last week (as horrible as every time before,dentist is my nightmare actually, from childhood), I’m totally regretful of my carelessness of my teeth protection before. Now I want to try my best to take care of them.

The 1st important thing is brushing teeth, although the professionals recommended the best timing is 2mins, but a lot of people fail to do that. Take my own experience for example, when I was a kid, it’s impossible to stand in front of sink for 2 whole minutess for this boring thing. Then now I got a idea, to develope the experience for brushing teeth.

It will be a interactive installment (either a game or interaction of art work), which is  setted in the bath room, the sensor will be connected with the tooth brush. During the process of brushing teeth, the user can obtain interactive experience showing in front of him (so far I’m thinking to use the pocket projector to project a little screen in front of the user. )

The purpose of this design is to make the user get more fun within this 2 exact minutes, make them feel time is shorter. Ideally it can also provide functionality of guiding the user of the right way of (position and method) of brushing the teeth.


Arduino, sensor ( tilt/accelerometer/vibration), computer, pocket projector, tooth brush, battery, XBee, wires

Workplan – dates & tasks:

week 1: play with sensor

week 2: coding the interaction part

week 3: bug shooting of coding, and make prototyple

week 4: make it wireless, and build physical form

week 5: finalize

Related works:

Smart Tooth brush & Smart Mirrow System

YouTube Preview Image

interaction project with vibration sensor

interactive bumping bubble

interactive video with fan



Final Project (Proposal)

Intro/ Concept

When we move our head, it affects the movement of our neck because they are directly physically linked alongside each other on the human body; or we can consider our shoulder, if we were to adjust it in different positions, our arm and elbow would follow suit. However, the way we turn and move our head wouldn’t have a direct affect on how parts such as our elbows, hips, or feet would navigate through space.

For my final project, I wish to fabricate a work that re-evaluates the bridges and the voids that exist throughout the body. The two areas I wish to specifically focus on, and experiment with through this project are the neck/head regions connecting with the ankle/feet regions.

What I am curious to observe after the apparatus is completed is to examine how it connects to the body, and how naturally/unnaturally the body can direct itself through space while the piece is mounted to it. The limiting movement will trigger and instigate a repetitive gesture, as each foot takes a step forward, it continuously pulls the neck and head backward. The design of it, and its abnormal merge with the human figure could potentially evoke psychological discomfort for the viewer, especially while watching the performer carry out an action which may cause physical discomfort, possibly harm, to the performer’s own body.

Our mind communicates messages to the body in order to perform specific tasks according to specific parts. This relationship has a very subtle two-way interaction; because after this message is sent from the mind, our sense of touch speaks back, re-enforcing to the mind that the task was performed. Through this work, this dual relationship is re-evaluated, and taken a step further to be made far more visually apparent. It transforms into a situation that is based upon action versus reaction; choice versus consequence.


Materials and Aesthetics

I plan to use clear acrylic in order to build bolted cuff like structures that will surround the selected body part (ankles, neck). Conjoined to these bolted parts that contain the body will be long simplistic forms that attach to each other in order to create flexible joints.

For the materiality of the joints, I want to use pieces of carved walnut wood that would ideally look very simple and mechanical, yet have certain degree elegance about them. The organic design of a form such as a spider’s leg is a design I wish to parallel within my own work, because the subtle mechanical reference to animalistic physical traits implies significations where the wearer could be interpreted as some form of human hybrid.


Resources and References:

Lisa Bufano


Lucy and Bart

Cuff Fabrication Diagram

First I plan to bend a piece of metal, so it creates a round form, and clamp this form in order for it to hold up its shape between 3 pieces of wood. After I do this, I aim to heat up a piece of clear acrylic in the oven and then once it is flexible enough, I will wrap it around the metal form in order to imitate its shape.








Pre- Production Sketch

Social Reactive Cap


A hat that encourages or discourages its wearer’s social interaction by uncovering or covering his/her face when a conversation or other face-to-face interaction occurs. Depending on many considerations, there will be either two hats or two modes in one hat. The encouraging hat/mode covers the face when the sensor doesn’t feel anything, and opens to welcome interaction when either someone approaches or the wearer initiates a interaction. The discourage one does the opposite, being open and friendly in standby mode, but closing up to cover the wearer’s face to discourage the interaction from happening. Metaphors for these two scenarios could be a shy or seemingly cold person is eager to interact with people and a seemingly friendly person actually prefers to stay alone.

My last project Attention Hat is inconvenient and potentially uncomfortable to wear on a regular basis. This time I want to design something that can be worn everyday if desired and still deals with social interaction in the physical space.

Parts & materials list:


Servo Motor(s)

Sensors (sound or proximity or both or more to be decided)



Fabric / Textile / Hat-modifying materials


Workplan – dates & tasks:

week 1: get parts & materials, explore different ways of covering/uncovering the face, research and design look & feel

week 2: narrow down design candidates, choose a sensor based on selected design(s), make servo and chosen sensor work together in the intended way (aka get the code working)

week 3: make working prototypes, choose one design and get parts & materials for final prototype(s)

week 4: make final prototype(s)

week 5: finish making final prototype(s)

Resources & related works:



Short description for Technosapien show:

In the first mode, when someone approaches the wearer, a hidden brim on the cap lowers to cover the wearer’s eyes to prevent social interaction, as if the wearer doesn’t want to interact with people. In the second mode, the extra brim is lowered by default, but rises out of the way of face-to-face interaction when someone gets close, as if the wearer welcomes whoever approaches. The two modes have their corresponding personalities in life: some seemingly friendly people actually prefer to be alone; some seemingly cold people actually are eager for social interactions.