Based on the proposal, I elaborated on the idea of wave interference from Project Two. Since I have a background in Fine Arts, I took the idea conceptually and created 3-D printed sculptures, which called “Mermaid and Wave Interference Hybrid Phenomenon”,
Wave interference is the phenomenon that occurs when two waves meet with the same traveling medium, and forms a shape from the net effect. Mermaid is a mythical phenomenal creature that I work a lot with for the theme of underwater. Since both phenomena are very rare, and hiding from being witnessed, the concept behind this project is to merge the phenomena and generate a hybrid mermaid phenomenon that interferes with wave interference.
Why 3-D printed sculptures?
Most people are using 3-D printing machines to create something functional that fits with the idea of mass-production. I would like to share an interesting fact with you that artists are usually the first one that put their hands on new technology. We really want to take advantage of new technology for producing art to get different results.
My sculptures are small, it is very labor intensive and time consuming to create something small with fine details by hands. For Rhino, I can zoom in and out, and model the piece with fine details without thinking of the small size issue.
Moreover, making the piece 3-D printable allows accessibility in reproduction I can make several prints in the choice of different printing materials, and take advantage of different materials to portray different aesthetic effects from the same piece. It also provides accessibility in private and public collections.
Although this course is about using Grasshopper, I mostly modeled the piece in Rhino and chose to apply the concept that I learned in Grasshopper to help me model.
The commands that I used in Rhino for modelling:
-Sweep 1 Rail
The wave interference pattern was created by Grasshopper. Since I got criticized for the definition that I used in Project Two, I made a new definition based on last year blog and my research.
1. Created a square grid with points.
2. Created positions of two seed points.
3. Merged them all together to two equations (Sin(((x-a)^2+(y-b)^2)^.5))
4. Added them together
5. Created points from the addition
6: Created a flatten curve from the points
7. Lofted the curve
I played with different equations and positions of two seed points. However, I picked the most intriguing result for my piece when two equations are Sin(((x-a)^2+(y-b)^2)^.5), 1st seed point is at (12,12), and 2nd seed point is at (27,27).
Here’s a video that shows the process:
I also used Grasshopper to help me create hair for the mermaid.
1. Created three curves in Rhino
2. Lofted the curves
3. Divided the surface in different Us and Vs
4. Used the “Interpolate” component to make curves in the direction that I wanted in the lofted surface that looks like this:
5. Baked the curves into Rhino
6. Rebuilt to my ideal form and piped the curves in Rhino
My first print in white plastic (5cm x 5cm x 2cm).
The first print was too fragile and did not turn out that well, so I decided to refined the piece (the arm, fins, and hair) and enlarged it to 6cm x 6cm x 2.5cm.
Jesse suggested me to take advantage of different printing materials, and print the wave part in rubber that is flexible and fits the concept of wave more. Nonetheless, I think that printing in two colors will destroy the piece because the piece is already so detailed and colors will distract the aesthetic form. Here’s the proof:
Jesse also suggested me to print the entire piece in two materials and display them as a diptych to compare and contrast two artifacts. Thus, I decided to print the entire piece in white plastic and black rubber; the detail is finer in white plastic, and the flexibility of rubber reinforces the idea of wave.
White Plastic Rendering
White Plastic Sculpture
Black Rubber Rendering
Black Rubber Sculpture