Monthly Archives: October 2011

Essay proposal – Alternate Reality: The World of Minecraft

Minecraft is a game whose immense success is puzzling to those who know nothing about it. One look at it reveals the underwhelming simple pixilated graphics, which stand in stark opposition to shiny high-resolution look of today’s most popular video … Continue reading

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Corridor Mode vs. All-Range Mode, a closed reading of Star Fox 64

Star Fox 64 was released in 1997 for Nintendo’s fifth generation console, the Nintendo 64. It was, very much like its contemporaries Legend of Zelda: Ocarina of Time and Super Mario 64, a huge commercial success destined to be considered … Continue reading

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Close Reading – Zelda II: The Adventure of Link

The Zelda games released on the NES present fascinating case studies of games presenting imaginary worlds. It can be said that the current Zelda identity was solidified in the SNES A Link to the Past. After this, Nintendo began to … Continue reading

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Essay Proposal: Considering Challenge

What I am interested in is the Fighting Game Genre. Initially my direction was to Game Narrative but my knowledge in this subject is limited. I have played many types of games since the age of seven and ironically it … Continue reading

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Essay Proposal: Analysis of a Game Design and Play from an Existentialist Perspective.

Game studies is the practice of analyzing and studying games, their players, their subculture and impact on wider culture from a variety of academic viewpoints. Because this field is so new, methods of analysis have been imported from other fields … Continue reading

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Essay Proposal: What is it about Japanese survival horror that distinguishes it from its Western counterpart and why are they so successful?

With Japan being home to many horror films and stories as well as popular video games, it was almost a given that they would be just as successful in producing what is now commonly known as ‘survival horror games’; a … Continue reading

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Research Paper Proposal – Methods of creating fear in survival horror games

Horror of the Mundane Methods of creating fear in survival horror games Research Paper Proposal Horror has been a staple element of focus in the world of art, ranging from paintings, literature, plays, and films. This genre of art seeks … Continue reading

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Essay Proposal – Damn I’m Good.

Damn I’m Good – Inquiring playability of difficult video games Suppose two sets of paths are laid out for people. Each of the paths lead to the same end point or end goal. Both of the paths included trials, traps, … Continue reading

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The Role of Participation in the Narrative Architecture of Video Games – Essay Proposal

Andrew Capra 2303360 Introduction to Game Studies – Emma Westecott October 26, 2011 The Role of Participation in the Narrative Architecture of Video Games Narratives have been employed throughout history as a means of communicating stories and entertaining imaginations. For … Continue reading

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Essay Proposal: Bioshock

My essay will concentrate on the narrative and the way the narrative is revealed to the player in the game, Bioshock. Like the Assassin’s Creed series, Bioshock happens in a real place and time. The events that occur in the … Continue reading

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