WEEK 8 Design Project 1_ Reflections on using Teams

I think the class is getting more and more quiet compared to when we just started to use Teams. Maybe it’s because we’re behind the computer, it’s not like we’re physically in class SO THE TENSION IS GONE.  We’re in a super comfortable environment that you can choose to talk or not when the prof asks you something, and unlike when you’re in a real classroom, it just forces you to think and answer questions.

The same situation of students not being “active” when BOOKING AN ONLINE MEETING, I think it’s because when you are in an online environemt, things seem to be very 2D and therefore it’s hard for students to have the motivation to interact with it. Unlike when you physically go to a classroom, it motivates you to do things simply like asking or answering a question.

WHY students seem to be less active when comes to booking a meeting online than booking in person? I think it’s simply because human born with desires, so when you see a “competition” is going on about getting a spot meeting with a prof, it just triggers you to act quickly and book a meeting because you worry that the booking  might be full soon.

WEEK 5-7 Design Project 1

In week 5, I created some questions for the interview and started to look for university students who might be interested in answering them.


Since I forgot to write blogs for a couple of weeks, I just want to write down whatever I remember that I learned.

I remember one quote that stood out to me that I heard from one of the seminars was, “WHAT THE PUBLIC EXPECTS FROM YOU ARE EXPERT ANSWERS”.  I thought it was very true that we need to think through the eyes and hearts of the people we serve. It is something I’ve heard constantly during classes that we need to be empathetic in order to create something that people actually want and need.


WEEK 9 Design Project 1

Time for sure is flying, FOUR WEEKS already past! and I keep forgetting to write blogs, which is BAD.

The group session was definitely very helpful today, we listened to each other’s points of view on our projects. Getting to hear what others think about your project and see where can be improved was a great experience.

In the group session, I showed what I have so far, and at the end, I learned that I can focus on digging deeper into my users’ emotional needs, and from that to discover design opportunities.



Week 4 Major Design Project 1

There are three books from canvas I want myself to keep reading, but I found that I prefer reading an actual book, holding it in my hand. Luckily, I have “Design Thinking in Making” at home, so I get to read it little by little every week. I should start reading the other two as well, but to be honest, I have a hard time reading through a screen but I think I’ll try the “speech” function so my laptop can read it out loud for me.

what I found interesting from the reading was “designers use their hands, heads, and hearts.” the sentence is simple, but also shows what makes a good designer. Using hands to express ideas, heads to think of strategies, and hearts to connect to users. I think it’s brilliant because you have to know how people feel so you can create things that people need, and hands are tools for us to create things that are in our minds, turning imagination into ideas.

we had a critic this week, and I got rid of the empathy map that I made, which Reza reminded me that it should be based on some actual evidence. I think it’s true that I can’t just put on what people around me say, hear or do, I should do some interviews and research of what people think.

Links to remind me to read:


ValueDesignProposition.pdf (Links to an external site.)

DesignThinking.pdf (Links to an external site.)


Week 3 Major Design Project 1

Something that Job reminded us in class this week was instead of writing what happened, it is more important to write down your reflections of what happened, what you’ve learned, and what were the challenges. I was thinking, Oh true, what’s the point of recording the schedule instead of recording what you’ve learned.

What I learned this week that I found was interesting was “sometimes a problem is not a problem”, it depends on how you look at the “problem”, in what perspective you’re looking at the problem. If you were looking at the same thing and try to change a perspective, for example, see the same thing but as a kid, you will get a completely different point of view.

Another thing I learned was from the group session that Justine mentioned about she wrote her blog included pictures of the Mural board we did during class, which I thought was clever.

This week’s reading was “Design Problem Statements -What They Are and How to Frame Them”. I learned that it is important to know and understand what matters to people, what are the problems, and what are their deeper needs instead of asking people what do they think can be improved. Because as Reza said in class, “a non-designer makes a conclusion of an existing problem”. I learned that understanding what people really need helps designers to create something that is never existed.

Below are some notes I did from the reading:


Kind of random to write, but I experienced another eye pain this week looking at the screen for too long, my eyes got watery and was painful, so it is definitely important to take breaks. I guess that’s the negative side of remote learning, we do save time and money by not needing to commute to work or school, but it’s a lot for the eyes if you don’t manage your time well on how long you spend time in front of your laptop, unless if you get used to the eye pain somehow?





Week 2 Major Design Project1

This week Job and Reza introduced the STEEPV analysis exercise and discussed a reading relating to how the travel industry survives pandemic, which helps us to discover opportunities and direction for our project.

How  STEEPV analysis works is that we find trends in different areas such as social and technological trends that have an impact in the next five to ten years, then we combine these trends in order to find opportunities.

Using the method of STEEPV analysis, I came up with three opportunities. The top 1 opportunity that has the potential to be my final project was in the health and wellness area, combining the three trends I chose-“customer engagement”, “bridging the digital and physical” and “meaningful social presence”.

To briefly talk about what is this opportunity is about, I hope to provide a meaningful experience through bridging the physical and digital, for people to relieve stress in a fun way without causing any stress on their eyes.

Why is it important? It is common now, especially during the pandemic that people do not have much choice but to work or study remotely in front of their laptops or electronic devices for a long time. Therefore, I see the need in the health and wellness area, to help people in a way that is fun and helps to relieve stress.

Week 1 Major Design Project 1

This is my first post after the first class of MDP knowing all the tools I need to study online, it was helpful and led me to here. The purpose of writing blogs throughout the semester is to keep a record of what I do during the semester and hopefully helps me to get to know myself better and to know which kind of designer I want to be.

The upcoming week is when the exercise called STEEPV will be introduced, and its purpose is to help us to come up with two to three project directions. I have an idea in the health and wellness area now, but it will be interesting to see how using STEEPV analysis might change my mind or how it might help me to come up with new ideas.

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