Media Analysis: Virtual Reality
At the beginning of the semester, I decided to try something new in my thesis project. I have experienced VR and I really like it. With the VR technology, I will be able to create an immersive, imaginary, and interactive experience design.
Immersion: The users are able to fully immerse themselves in another world by wearing the VR headsets, cutting from the real world on a sensory level.
Virtual world: An imaginary space that independently exists from the real world. Relations and interactions can be fully designed by the creator.
Interactivity: There are virtual elements the user can interact with: picking up an item, swinging a sword, breaking a mug, pushing the ignition button of a plane, etc.