The Drawing Board: Initial Prototype & Final Product

Our initial prototype consisted of the Skeleton processing code we were given by nick, modified to track the hands of the user – allowing them to draw with the right hand, and control both stroke width and colour using the y and x axes of the left hand, respectively.

Click here . . . → Read More: The Drawing Board: Initial Prototype & Final Product

Full Screen Processing Window

I came across a Processing library that may be valuable to a number of teams. It allows stretching of Processing sketch to full screen.

http://www.superduper.org/processing/fullscreen_api/

This is great because the Kinect skeleton server doesn’t seem to play well with large Sketch windows (larger than 640×480). Stretching is the only way to go!