Open Project – Michael Sinn
- Concept (Idea and what are you creating)
- I wanted to make a wearable music device similar to the synthesizer where you would be able to produce sound on your body through a fluid input source, in this case a magnet and a hall effect sensor. I wanted the device to be very small and to be able to be incorporated into what someone is wearing.
- Objective (Why are you trying to execute this concept)
- The reason I decided to use a hall effect sensor for this project is to build upon the exploration journal I had written earlier in the class about the hall effect sensor and how to use it. I wanted to be able to put it into an actual project and see how effective it could be! I also wanted to make it small because I wanted to challenge myself to see if I could conceal the device entirely within the band of a wrist watch.
- Process (Including ideation drawings, images of the work in progress, and videos of the different steps)
- (Process images can be found in the link below)
- First I began by sketching out the basic circuit diagram of the project I was trying to make
- I then took that circuit and modelled it in Fusion 360 and printed the diagram out and attempted to transfer the circuit to a PCB through ironing
- When this didn’t work, I ended up just drawing the diagram by hand
- After drawing the diagram onto the PCB and etching it, I programmed the ATTiny412 to play different sounds depending on how far away a magnet was
- I then attached all of the pieces together onto the PCB
- Then I took the device and attached it to the wrist watch and put it on and tried it out!
- Final Project Images (With the wearable being worn!)
- Unfortunately, the blog space won’t allow me to upload any more images or videos so I’ve included all of my circuit diagrams, final project images and videos as well as the process images in this drive link!
- Parts List:
- ATTiny412
- Hall Effect Sensor
- Speaker
- Circuit Board
- Li-Po Battery
- Solder
- Reflections & Next Steps
- I’m really happy with how this project turned out. I was able to almost entirely conceal the device within a wrist watch and fully incorporate the device into what someone was wearing. The device was also very comfortable to wear with it being so small it wasn’t even noticeable, I actually forgot to take it out for a while after filming the trial video! As for next steps, I think that I would like to add in different play modes for the device depending on whether the magnet is facing north or south. I would also like to make the device able to record different songs or patterns that you create and able to play them back to you after!
Spawn Point – Final Documentation
Michael Sinn, Sana Yasamani Khiabani, Sara Hosseini, Gretta Evangelista, Ara De Asis, Aleth Lumba
Overview
In the future where everything has gone corrupt and decrepit, where society collapses and alienates all the gamers in the world, a mask has been created to send the hidden into a virtual utopia in which they could be free. Infinite possibilities, levels, avatars and stories can be implemented within this virtual escape. The mask lodges itself onto the human body, implanting around the brain, eyes, nose, senses, and lodges a needle into the nervous system. Within this creation, dreams can come true, people can hibernate, and it is self sustaining- you don’t have to eat, sleep, drink- it gives energy for you till the end of days.
Descriptive words (genre, number of players, indicating factors, etc)
Collapse, Justice, Mask, and Alienation were the starting words. Number of players per mask is 1, but in the virtual world it can go from 1 to infinite. The genre is exploration, adventure, whatever the heart wishes.
Stylized design consistent with the game
The design is very flowy and nice, pleasing to the eye. Yet, due to the infinite possibilities it can be anything. (Arts by Aleth Lumba and Ara De Asis)
2-6 Images:
Video:
Featuring everything, Art, models, levels, credentials, etc.
Contributions:
Michael Sinn – 3D Modelling (mask), Worldbuilding,
Sana Yasamani-Khiabani- 3D Modelling (world), Worldbuilding, Concept Art, Documentation
Sarah Hosseini- 3D Modelling (world), Worldbuilding
Gretta Evangelista- Ideas
Ara De Asis- Character Art, Ideas
Aleth Lumba- Concept Art, Character Art, Worldbuilding
~Fin~
REFLEX | Final Documentation. Cam Saunders 3178885
Video Link to Demo:
https://youtu.be/8V4og3INTKc
REFLEX is a first person, level based 3D “Hide and Seek” esque demo that utilizes alternate approaches in terms of mechanics and identity.
Brief: Players spawn into pre determined cohesive maps and the player is assigned a role at random. either the Hunter, or the bait(hide). The main intention behind REFLEX is the utilization of condensed maps to allow quick and fast movement and plans.
Genre: Puzzle, First Person, 3D, Platforming, Fast, Competitive
Platforms: PC only
Story/Narrative: Players take part of being in an elite squad of Hunters, and are constantly put against the small fry or “bait” that is in need to be captured. There is no time limit. time of catch dictate’s the money earned for the Hunter. So as bait, run for your life and make the hunters pay.
Controls: Mouse (Camera)
WASD(Forward, Left, Backward, Right)
Aesthetics Overview:
- Box type level design
- Grounded color tone
- Human Character models
- Various platforms, tunnels, stairways, and areas to hide
- Simplistic, soft
Models and Assets needed:
- Basic player model used for camera positioning
- Trees
- Stairs
- Water
- Structures
Audio:
- All music in game is made and produced by me
- Up beat and Faster Tempos to motivate players
Example Scripts: Player Movement | Mouse Controls: https://pastebin.com/rsbMyFPa |
Express Wearable — finger heart — Ziqi Guo
Finger Heart
Concept
-Idea & Inspiration-
The finger heart glove was inspired by the popular pose “finger heart”. The initial finger heart gesture was from Korea. It is a gesture that represents a “heart”. It might be the latest and most trending way of making a heart with your hands to show people some love in Korea. It’s also an idea of expressing positive emotions such as “like,” “enjoy,” or “prefer”.
-What I’m creating-
In this assignment, I am trying to enhance the gesture with wearable techniques being used. With this design, people could see the gesture more clearly wherever they are in the dark or the bright place. To be able to do this, I decided to use LEDs as my majority tool, as well as the Circuit Playground Express.
Objective
-Why I’m trying to execute this concept-
I think there are a lot of different ways for people to express their emotions or current moods, usually from their outfits or actions. Gesture, as a creative and universal language, could help people communicate with each other in a “subliminal” way. For example, people would raise their hands in the class to show their will of answering questions, when people feel a sense of surprise, they would cover their mouth with their hands to show their happiness, when they found their friends in a long-distance, they will wave to each other… Those gestures, in my mind, are more tacit ways to communicate and express people’s emotions. So, I really want to enhance those ideas to make special communications in a more creative way. In an applied method, the glove that I created made people being able to show their gestures at night. I was expecting to make them being visualized and being highlighted.
Process
-step1-
-step2-
Here I tried both series and Parallel circuits, I later found that the Parallel circuit showed a better result in the case of lighting.
-step3-
I drew a simulating circuit based on what I expected it to be like in the real life.
-step4-
I firstly made one LED and then connect that with another because the parallel circuit was abstracted and easy to be wrong.
Final Images
* Here I made a “dress” for the glove but did not work well because it was a fabric that lack of elasticity.
Parts list
Next steps
- I could like to find a better fabric to cover the surface of the glove and make a better outlook.
- I have another idea to be achieved, I had drawn it down including the circuit and how to apply that with the current circuit– I’m trying to have another gesture being triggered — an “OK” gesture. When people do that gesture, the Circuit Playground Express will make a sound as well as light up.
Code
Reference
Prior, O. & Yoyo (2021). Basic Circuits & Circuit Demonstration [Online Lecture]. Retrieved from https://canvascloud.ocadu.ca/courses/1271/pages/basic-circuits-and-circuit-demonstration-~30-min?module_item_id=108562
KOREA NOW (2018). What is finger heart? Retrieved from https://www.youtube.com/watch?v=jUOauUNqMYg
Processa particular course of action intended to achieve a resultMore (Definitions, Synonyms, Translation)
Aesthetics of the forest
I created an aesthetic experience – walk through a field/forest full of different trees and plants.
For the audio of my composition I implemented the sounds of the nature, (such as chirping of birds, wind, water, etc); as well as added some calm lo fi music as a background for a better experience of the illustration.
I wanted to create something calm and peaceful; that brings a relaxing atmosphere in this crazy world right now.
Watch Out Game (Dharini Kapoor)
Video Link:
https://youtu.be/kk3rs9M__GU
Watch Out!! Something would pop up anyhow, while playing this game. Click on the targets and aim by using the skills you have. This is a fun game and great interactivity with users, through the help of the spooky feeling and moreover. To having a better experience in the game put the volume 100% and play the game. It is an individual game where you need your phone/laptop and follow the instructions given.
Genre :
The game involves a Strategy that would be utilized in an efficient manner through users strategizing by using their phones.
Platforms
- Mobile: IOS and Android
- Mac/Windows
Aesthetics/Environement
Overview
Use your device and check out what happens next through your good aiming skills by receiving to the last level and increasing your score throughout. In viewing the main part of this game that means WATCH OUT!! you will have to meet the requirements. The main outcome of this game is for users to interact with their devices and the way they play the game efficiently, the feeling and sensations bring out a greater experience as a whole.
Character Design
- Spookiness face expression
- Targets for users to aim
- Centipede at the end
Models and Assets
For the background and characters the usage of 2d and 3d models would be utlilized.
MoodBoard /Color scheme
The background would be natural animated design made on Photoshop and Procreate. It gives out a feeling of nature and a clear background. This is one of the main background which is being used for the game where I made on Photoshop.
Audio
The audio used is a suspense as this game is meant to scare the users and the feeling of spookyness being depicted as different elements are being eliminated throughout the game.
Mechanics :
The interactivity of the way users would be engaging in playing the game and moving around on the screen where the ghost/scary expression would be shown is the way users would be utilizing through their device. This game uses the mechanics of Interactivity.
Narrative :
Each user would have a different way in using the app on their device, the narration in this would be the way users would want the app to move on, the way the characters signal would be, the way they aim and target and move on to the next level.
Protected: Pre-Production Draft
Assignment 1: Speculative Wearable — Ziqi Guo (3177283)
Brainstorming (process work):
Three Ideas
Idea no.1
Ida no.2
Idea no.3 (the one I decided to focus on)
Concept
The “medicine reminder button” is a hybrid of the medicine detector and an alarm. When people sew the buttons in their cloth and finish the setting, the button will light and beat to alarm a person take the medicine at a certain time. This is designed especially for seniors, who have difficulties remembering to take medicine on time.
Objective
Awareness of the body: The inspiration of this “medicine reminder button” is from my grandparents, while both of them are over 80 years old this year. There’s a problem that confusing them all the time — when should they go and get the medicine. A lot of seniors in their ages take multiple kinds of medicine in a day, but always forget to take each type of the medicine on time. Taking my grandfather as an example, he has dementia in a mild stage, but this is enough for him to remember taking different kinds of medicine on time. So, he has to rely on my grandmother telling him to have medicine in a certain time.
This “medicine reminder button” is designed to help those seniors who are forgetful in the charge of taking medicine on-time. It uses straight- forward patterns in a certain position of the body, showing the senior or their partners that it’s time to take the medicine for a certain organ or their body. For example, my grandmother has diabetes, so she needs to get the injection of insulin every day before dinner. She usually has dinner at 6:00pm, so the button on her belly will light up, shaking and shows a pattern of injection needle during 5:30- 6:00 pm, and it will later disappear as soon as it detects that the injection has done.
Interaction: It should be mainly two things take the role of triggering the wearable buttons. One of them is the detector on the button, the other should be a timer on the mobile. Each time when it turns to be the time for seniors to take medicine, the buttons will be shaking and flashing lights until the elders use the medicine scanning on the mini detector on the button and stop the button from alarming. The detector could recognize if the person is taking the correct medicine in the right time. People could set/change the alarm on their mobiles and have a report of each type of medicine has been taken or not. The report could be sent to their children’s mobile as well, so they could all remind their parents to take the medicine on time.
Position: The “medicine reminder button” could be locate on anywhere of the body, so, they could be designed with any colors in order to be fashion. Also, in order to wear them while sleeping, they should be flat enough to avoid people from being felt.
Design: I choose the shape of “button” on this wearable technology because the buttons are not too conspicuous to make the seniors feel embarrassed in the public (like the situation 2 in the first image). Besides, buttons are easy to be taken with. I previously thought of making a wristband, but because the seniors might also forget to take wristband in some situations, I gave up that idea. “Button” is an element which shows up on a lot of seniors’ outfit, it is a great fashion element. Besides, as long as the technology is well-developed, it could be done with a low cost and sold as a low price, so people could sew different buttons onto different cloths without forgetting to take them around. The color of the buttons should be varied so they could fit different outfits.
Material Mood Board
Material: The material of this button is supposed to be as lightweight as possible. The patterns should be noticeable. So, people could wear it all the time.
Similar work
- MyTherapy
MyTherapy is an app used to remind people taking medication. It could also be used to track the medication history, inventory and gain the health report.
-
DRUG DETECTION PRODUCTS
These drug protection products are mainly designed for keeping people apart from the drugs and make sure the food they are taking are safe. It might use similar technologies as a detectior when it comes to recognizing the ingredients in a certain medicine.
citation
Pill Reminder & Medication Tracker – MyTherapy – Apps on Google Play. (n.d.). Retrieved January 26, 2021, from https://play.google.com/store/apps/details?id=eu.smartpatient.mytherapy&hl=en&gl=US
DetectaChem, D. (2021). Drug Detection – Fentanyl Detection. Retrieved January 26, 2021, from https://www.detectachem.com/applications/drug-detection
Conductive Pom Pom Gloves
Group 4.2
by: Nazheef Rahman
Swatch Type:
Touch sensor
This swatch is mainly a touch sensor which is made from 2 sources using conductive thread and wool. Firstly I have made conductive pom-poms binded with conductive thread to go along with the gloves as decoration. The conductive thread has been sewed on the glove including a fine strip on the index finger. Conductive wool then has been stretched and steam-heated along the index fingers of the glove where the conductive thread was stitched onto. I have used the extra string attached to the pompom’s string ends and connected it to the negative and positive parts of the coin battery holder, now you have a controlled conductive loop all you need to know is the negative and positive side of the led you are willing to use.
Materials:
Fabric (glove)
Conductive Thread
Conductive Wool
Scissors
4 Alligator Clips
LED
Coin Battery
Coin Battery Holder
Tools and Technique:
Steam Iron
Needle Threading
Images:
Diagram:
Video:
https://ocadu.techsmithrelay.com/RLSU
References/inspiration/Additional Notes:
Back when I was a little kid I never really liked wearing gloves which resulted in me getting mild frostbites (haha). Almost every elementary teacher within my school had known I was a trouble maker but even so, I listened to them with respect. The one thing that really bothered me while wearing the gloves was that scratchy wool thread along both my arm sleeves of my jacket attached to my gloves, my mother’s idea was to fabricate it with additional threading so I don’t end up losing my gloves. So this idea revolved around my mother’s idea of me not losing my gloves into me using her idea and making it creative. My additional plan for this was that I wanted the coin cell battery to be attached in the middle (so that it is in the jacket) to the long string wool with conductive thread stitched into it but due to lack of conductive thread, I couldn’t get to it. This also included the led being threaded in a children’s jacket while being defused on a stitched child-friendly character which children will like and enjoy wearing.