Pantodraw

“We are aware that all leaves are beautiful to the thoughtful and careful observer of nature; the examination of each leaf reveals beauties that to the ordinary observer would pass unnoticed.”

— Beautiful Leaved Plants.

Pantodraw

pantodraw_headline

Hi, we are Emily Flood, Jiayi Chen, Ruby Tran, and we are from group #5. The game we want to introduce today is pantodrawwords (“Pantodraw”). It is a web-based multiplayer interactive game. There are two roles in our game: painter and player. The main activity of this game for the painter is to draw the given illustration from the book: Beautiful Leaved Plants, while players need to guess what the correct image that the painter is drawing from three choices, and this process is time-limited. Users are going to use Microsoft Teams as the communication tool and using Microsoft Whiteboard to interact.


Concept Development

Earlier for this assignment, we decided to create a virtual game of charades. One player acts out a word, on video, and the other players will try to guess what it is. They can enter their answers through the chat and they will show up on the game’s webpage. As we went through the book, we found that plants and their relative terms are really hard to act out. Instead, we believed that illustration is a better way to express and also a good way to introduce those beautiful plants on our lovely earth to more people. Basically, the gameplay was inspired by Beautiful Leaved Plants

p4-1 p4-2 p4-4 p4-3


Visual Development

visual_development_map2

>>>Have A Closer Look.

>>>Check Our Process Video.


User Interaction

workflow


Final Work

pantodraw_video

Video Documentation

CodeBase


Challenges & Issues

  • We spent a lot of time working on switching around image groups for both painter and player page. The painter and players are on different pages but they are playing synchronously so we need to make sure they have the same information.
  • We do not have enough time to complete the game as a whole. For example, our page does not have any responses if players choose the wrong illustration. Our timer worked on p5 editor but somehow did not work when we put out HTML files together. We ended up using an mp4 video to present.
  • Some issues could only be found after play-testing. 

A Bigger Picture

  • Refining our visual presentation (ie. user interface).
  • Refining our coding (including timer).
  • Enlarge our image library for more games, also increase the difficulty.
  • Try to include a whiteboard on our webpage rather than using a third-party application.
  • Improve users’ interactive experience by having more functionalities, such as emotes.
  • Also add background music.
  • Have a more thoughtful introduction to our plants with more materials. 
  • May have the user choose their library’s category. 

DIGF-2014(20FA)

Assignment #1: Chat++ 

By:

Emily Flood(#3169786)

Jiayi Chen (#3175402)

Ruby Tran (#3177952)

 

Leave a Reply