Written by Ryan Boyd – 3180091
AR Experience by Atharva Jadhav – 3181638
Project Link: https://www.instagram.com/ar/429529355108544/
OCAD U’s rising AR technologist Atharva Jadhav has created an unprecedented installation piece of augmented reality that is making waves in Toronto’s XR sector. Atharva, a second year student in the Digital Futures program, explores what it means to enter a new world in his final AR assignment for the Atelier: Discovery course, where he has created a literal worm hole into another universe.
This worm hole won’t suck you in, but it will captivate and fascinate the viewer, giving rise to many questions about the future of augmented reality. Weighing in on his achievement, Atharva answers our inquiries on this cutting edge AR application.
“My biggest influence in exploring this idea was a Spark AR trick which lets you create 2 Dimensional portals that allow you to look into a new 3D world, I wanted to extend that to 3D. I am really fascinated by anamolaus things like Blackholes ,etc. and how they create their own spacetime inside the event horizon so it was curiosity that made me create the hole.”
“Spark AR makes it quite easy to make these components I played around with blending modes on shaders to get the components to display correctly. This setup consists of 3 spheres, 1st one is the gravitational lens, 2nd one is the black hole itself and inside the black hole there is a slightly smaller sphere with the universe texture. So the Universe inside the blackhole is another textured sphere since I don’t really know how to apply textures on just one side.”
“Making this was not hard at all owing to the fact that black holes are such mysteriously simple objects. spark AR allows you to set your camera input as a texture and naturally texturing a sphere will warp the texture I just transformed the parameters until it resembled the warping caused by gravity, I Put a point light source inside the black hole and as the light hits the sphere it lenses and distorts very accurately. I used spark AR only and my greatest challenge was actually the 4 mb limit to spark AR creations or else I could have made it much grander than it is now haha.”
“The idea for the wormhole really came from this realization of how AR is so different from VR in the sense that the dimensions of AR are literally the 3+1 dimensions of our reality. A very interesting place where I would like to see the 360 degrees functionality being implemented is in coordinate geometry. We often see examples in science plotted on a 2D graph, while this provides an accurate enough picture it does not account for things like depth or volume(this is why black holes cause confusion as they are mostly depicted as 2D ‘holes’ instead of 3D spheres). In a future where AR glasses are a thing, I could see how this can be used to summon virtual 3D spaces into our reality and “escape” everyday life for some time. In the field of art I can already imagine beautiful AR sculptures with explorable interiors.”