Voodoo Cat: Pin Cushion With a Twist

GROUP 10: Alfonso, Kanav, Iris, Neetu

Introduction to Swatch

Swatch Type

Digital Switch

20201212_001726 20201212_001621 20201212_001932


This sad looking Frankenstein cat was meant to be a slightly scarier version of a pin cushion. Since starting this section of Atelier I have re-found my passion for sewing. Because I enjoy more absurd things, I wanted to create sort of a Frankenstein cat in which pins of electricity give it life. Depending on where you would strike a needle through the cat one of its three eyes would light up. Not only would it be an adorable addition to my sewing kit, but it could have also been a fun game of Russian roulette the first time around, before memorising the positions. It is a mix media piece that was inspired by two separate projects I have attempted throughout my trials within this medium.

Creating the Swatch


  • Felting wool
  • Two different thicknesses of string
  • Felt (black and yellow)
  • Stuffing
  • Conductive thread
  • Conductive fabric
  • Thin steel wire
  • 3 coloured LEDs
  • 9V Block battery

outline of circuit

image_2020-12-12_015954As you put a needle through one of the CPs onto the Felt layer the circuit of the specific LED will connect to the ground thus turning on that specific LED.

creating swatch


Here you can see a couple of the steps outlined before the final product.

  1. First the plush base must be made where a sphere is made and stuffed. On top of this sphere the rest of the swatch will be built.
  2. After completing the sphere the conductive fabric should be sewn on it. Remember to leave a slab of fabric hanging since this will be connected to the “ground” of the LEDs
  3. Cover up the conductive fabric with felt in order to make sure the next bits of conductive fabric will not directly connect to it.
  4. Using a felting needle create a small sphere which will serve as the head of the cat and a good place to stab the LEDs in.
    1. IMPORTANT!!! I made a mistake here, a better strategy to approach this would be connecting the head to the ground of the LEDs so, I recommend having the centre of the head filled with conductive material that goes through the body to the ground. This will not only stabilise the body but it will also not tangle the wires or result in unwanted overlaps.
  5. Proceed to connect individual legs of the LEDs to different patches of conductive tape as shown in the picture. Do this with conductive thread. Leave dangling bits at the bottom in order for it to be easier to connect them to a battery.
  6. After completing these and setting the + and – sides of the LEDs focus on customising your Frankenstein cat or dubious creature and enjoy a little voodoo creature you can poke and trigger.



Additional Information


  1. Voodoo sensor 
  2. Needle felted sensor

further notes

Unfortunately as it can be seen in the video, the sensor did not work as well as I would have hoped. I had received materials like conductive thread very late and rushed my wiring in order to complete this sensor by today. Unfortunately my initial design technique and approach were not efficient so, likely, a lot of my LED wires got tangled and resulted in them not even turning on. Only one LED remained powerful enough to shine through thankfully allowing me tho demonstrate the potential of this sensor.

Overall I am proud of my creation, I think it turned out good at least design wise having both the obscurity as well as the cuteness desired. I would have really liked to have been able to fix my circuit. I had tested it prior to adding the LED and I was certain it will work until I reached the head. In the future, in order to fix this error, I will make the centre of the head a grounded piece and make sure I connect the base for all LEDs prior to connecting them individually. In addition I will also have a thicker layer in between the ground conductive piece and the separate ones on top. This will provide the space I need to comfortably stitch conductive thread without fearing that it will touch the lower layer. While there were many errors in my design this offered me the opportunity to understand how I can incorporate a  small battery in my creation and also understand better how to take advantage of my materials.

Unfortunately now it is merely a regular yet eccentric pin cushion, I hope I will be able to create this piece again and potentially add an additional pressure sensor to it that would make some sound or keep track of the needles added.

Alfonso’s AR Project: Test and interview

This is Alfonso Benitez’s AR project. His experience is supposed to cover the Filipino traditional prop, the parol. Through this experience you get to place your parol in the world and learn about its significance.

I believe it is a very adorable project. While not as complex as other projects I really believe it has both a wonderful concept behind it as well as a pretty good result. It is a nice approach to culture particularly during the outbreak of a pandemic.

All of his assets are personally made which I also found impressive and respect in his work.



IRIS: So, Alfonso, how do you feel about your project?

ALFONSO: My project came out really good but I feel like there are a lot of improvements I could have made. I , however did not have time to implement them. 

IRIS: Alfonso, what would you have liked to implement that did not come out in your AR experience?

ALFONSO: Well you see (comma) Iris, there was meant to be a particle effect that came out with the p.a.r.o.l (teaching me how to pronounce/spell). I feel like a lot of the PAZZAZZ that was meant to go in this final sequence of events didn’t live up to what I was expecting because they were not implemented. I am however very, very proud because I made the model myself, with great amount of pain and help from my friends.

IRIS: What was the experience you intended for the audience?

ALFONSO: Well you see, Iris, I wanted to share with this class and some close individuals, like you, about my culture and what we do in the holidays. The process of making parols is typically done with close friends and family. Since I can’t be home due to COVID I decided to create this digital experience with my friends and peers. 

IRIS: Overall, how would you improve this project if you had either the technical skill or time to do so?

ALFONSO: There are a lot of things I feel I could have improved, namely everything. If we are being specific though, I would have liked it to be more interactive. The most this experience cane do is educate people but, I would have liked for people to make these parols, to colour them and decorate it. I hope there is a person out there who has the resources and abilities to do a project like mine and can educate people on the various cultures of the world. 

IRIS: Thank you for your time, good job on your project, very lovely theme!


Generative Art || Photography and a dash of Performance

My generativeart presentation is all in this link. My piece focused on playing with light and capturing it in photography. I was greatly inspired by urban art and contemporary ballet. Sources for better understanding can be found below.

I had a lot of fun creating this project thought experimenting resulted in heavy delay. The images were edited for the sake of both clarity and aesthetic using LightRoom.

Urban art light photography: https://weburbanist.com/2008/07/07/10-amazing-light-graffiti-artists-and-photographers/ 

Contemporary ballet:                                               https://www.youtube.com/watch?v=i036Eb6B80g


Uncle Fargo’s Lab

Project by Rhepa Kamal , Quinxinrui Zhu, Iris Andrici

Story and goal of the game

The game is about two scientists in the forest continuing their uncle Fargo’s lost research after discovering the map to his lab. 

In this game, the players are meant to plant flowers together but the lab has two separate locations only connected by one crafting machine. The two players must collaborate to finding the seeds in their lab and combining the seeds in each area to finally get all ten flowers within the Glossary.

Stylised animation of the Story for Game

further DELVING into the concept



If We Had One More Week…

we would have definitely implement more features such as inventory system and a crafting system. We really wanted to create a crafting system where players can combine potions to create seeds, but it was challenging for us. We also wanted to include more aesthetics and animation to make the game feel more engaging.Eventually add more flowers and puzzles, and even NPC’s where you have to complete quest to acquire the seeds. 

In terms of interaction, it would be awesome to include dialog that triggers in certain events, such as when the player fails to combine the correct potion and include a chat box which was difficult for us to include.

Game being played: https://ocadu.techsmithrelay.com/LG5J



Design Elements : S P R I T E S


Design Elements : T I L E S


Design Elements : F L  O W E R S


Design Elements : U I

general-box        trash      watering-can

Design Elements: G L O S S A R Y

page2   page8   page6

We wanted to more directly implement our book into the game. That is why we used the references for the flower sprites we made to use as Easter eggs throughout the game and in the glossary the player can access at all times.


Deciding on the Map

Map we used for testing
Original map concept
Re-creating the original concept in Unity


Alternate Ideas When Unity Didn’t Work

20200928_231815Small humanoid pests begin to bother you. Person on main screen sees the scenario while four people on their phone cannot. Player on screen must draw in symbols what is happening so the person with the specific superpower can do their action within a time limit (raising it high or shaking it a lot). Goal, grow your plants and don’t get them eaten by pest. Possible power: rain, sun, shade, pesticide.

reference book




final words and links to sources

We worked very hard on getting to the place we have. Even though unfortunately our best version of the game is not polished and buggy, we are happy with how the project turned out and will try to improve it further when we have time throughout the year.

CODE: https://github.com/Rhepa/labplant/tree/master