Spawn Point – Final Documentation

Michael Sinn, Sana Yasamani Khiabani, Sara Hosseini, Gretta Evangelista, Ara De Asis, Aleth Lumba

Overview

In the future where everything has gone corrupt and decrepit, where society collapses and alienates all the gamers in the world, a mask has been created to send the hidden into a virtual utopia in which they could be free. Infinite possibilities, levels, avatars and stories can be implemented within this virtual escape. The mask lodges itself onto the human body, implanting around the brain, eyes, nose, senses, and lodges a needle into the nervous system. Within this creation, dreams can come true, people can hibernate, and it is self sustaining- you don’t have to eat, sleep, drink- it gives energy for you till the end of days. 

Descriptive words (genre, number of players, indicating factors, etc)

Collapse, Justice, Mask, and Alienation were the starting words. Number of players per mask is 1, but in the virtual world it can go from 1 to infinite. The genre is exploration, adventure, whatever the heart wishes.

Stylized design consistent with the game

The design is very flowy and nice, pleasing to the eye. Yet, due to the infinite possibilities it can be anything. (Arts by Aleth Lumba and Ara De Asis)

2-6 Images: 

Video: 

Featuring everything, Art, models, levels, credentials, etc.

Contributions: 

Michael Sinn – 3D Modelling (mask), Worldbuilding, 

Sana Yasamani-Khiabani- 3D Modelling (world), Worldbuilding, Concept Art, Documentation

Sarah Hosseini- 3D Modelling (world), Worldbuilding

Gretta Evangelista- Ideas

Ara De Asis- Character Art, Ideas

Aleth Lumba- Concept Art, Character Art, Worldbuilding

~Fin~

4.3 Crafting Electronic Swatches

By: Sana Yasamani 3180650, Serena Seow 3167001, Khrystyna Gandabura 3178285,

Swatch #1:

Sana Yasamani Khiabani, 3180650s, Swatch: The Light-Up Pathways

I further improved upon a sensor I did previously for this swatch, for I truly did want to try out more things in regards to LEDs. It mainly is a Capacitive Sensor. 

Essentially what this Swatch does, is that it is a series of tinfoil, felt, wool, and wires, all connected in different pathways and branches, to have the end result of lighting up an LED. There are different areas to do it, whether within the wool or upon the tinfoil, but at the end as long as two of the wires connect to the conductive sectors, the LED shall light up. 

It’s incredibly layered, with a base part of tinfoil connecting to the LED, a mid part of felt,  an upper part of tinfoil branching around to connect to everywhere the branches are placed, and a final layer of felt at the top, with wool in the places necessary. 

The techniques and tools used shall be represented within the materials section, but overall the most important part is to have tape when things get messy, in order to stay organized. 

Inspired by: https://arduinogetstarted.com/tutorials/arduino-button-led

screen-shot-2020-12-11-at-9-49-40-pm

Process: 

Materials:

  • Felt
  • Tinfoil
  • Conductive Wool
  • An LED
  • 4 MtoM wires
  • Arduino UNO

Code:
https://github.com/sanayasm/4.3/blob/main/4.3

Process Part 1: Half tinfoil, felt, and wires ready. Place all layers beside each other properly. 

Process Part 2: Place the Felt layer, and then the Wire connector layer above the LED layer. 

Process Part 3: Place the final Felt layer with the woolen layer. 

20201211_200808     20201211_200654

Here’s how it should end up:

Although not exactly, this is the closest circuit board I could make in just the circuits itself, the red boxes representing the conductive pathways.

condpa

https://ocadu.techsmithrelay.com/qoFR is the video link !

 

Swatch #2:

Serena Seow, 3167001, Swatch: Touch Lamp

Touch Lamp is a mini lamp I created working from my original touch sensor, using the human touch as a capacitor. I decided to use a mini paper origami ball to act as the lamp cover, to give it a softer glow, as opposed to the hard white LED, and used copper tape to fit it all onto a sheet of paper.

ahh

Type:  Analog Sensor

Materials:

  • MtoM wires
  • White paper
  • Copper tape
  • Arduino uno
  • 220k resistor(2)

ahh

Inspiration: https://www.youtube.com/watch?v=qSX4vuSdC1E&t=124s

Code: https://drive.google.com/file/d/0BzI1z5n4uz3GeFZMbEdwX1ZmT3M/view

Video: https://ocadu.techsmithrelay.com/nsLh

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Swatch #3,

Khrystyna Gandabura, 3178285, Swatch: Cotton Cloud

For this project, I wanted to experiment with different kinds of fabrics; Taking 4.2 to completion I wanted to experiment with the lights and shading that cotton would create. How can a fabrics and electronics interact within each other.

To create this cloud I used the push button with and LED lights. Created a code, that when the button switch is pressed colours in the cloud change. As well as I added some magnets that hold the light in place. After all the wires with LED are coded I shaped a cloud out of cotton and placed the lights into the cloud; as well as hid all the extra wires under the box.

cotton-cloud

https://pastebin.com/sJiE8JrH

cotton-cloudcotton-cloudcotton-cloudcotton-cloud

https://ocadu.techsmithrelay.com/KANK

Here is the link to the Swatch Powerpoint!

https://docs.google.com/presentation/d/1hMtp19QTL0raW3gbOeAvyMqwb2VaFVq7Cx-mPR5Xch4/edit?usp=sharing

3-3-3 Sana’s review on Michael Sinns, “Draw Ball”

I sat down with the creator of the game Draw Ball, Michael Sinn, and have interviewed him about the fascinating game that he created. Overall it is an AR game for mobile, in which one places orange balls on a surface and draws around. Incredibly fun for artists with phones!

draw

Interview:

What challenges did the creation bring up?

Originally the game was supposed to be about playing different sports, but due to a lot of different issues with programming it, including issues with rigid bodies and plane placement/collision, I decided to make the game a lot simpler and have the player just place down spheres and be able to draw with them.

Did you learn anything new?

I learned a lot of new things, like how to set up an AR development environment, how to troubleshoot different bugs and issues that I had never come across before, and how to install new packages within Unity.
If you can improve the game, what would you do?

I would try to get plane collisions working properly and be set to where the actual ground is in real life. That way I could actually accomplish the original game that I set out to do.
What was your favourite part about the process?

My favourite part was the first time that I was able to place down an object into the real world and see it being moved around in real space.

 

Overall it is an incredibly fascinating app, with many grand capabilities.

Customizable Eyebot

Sana Yasamani Khiabani, 3180650

cam

Statement:

Within the art piece for my Assignment 3: Generative Art, I made something in which is called “Customizable Eyebots”. At their base they essentially are 3d modelled spherical beings, in which one has to follow a distinct set of rules in terms of their customization. Once this is done they add colours, and they finalize it, generating their own art of a 3d piece. During the creation there is a set of adjectives and features that can define what exactly they are, for a bit of personality. The reason I created this was due to two very specific things. Firstly, I adore character design! Making nice little characters with set personalities and looks. Secondly, I adore colours. Throughout the past assignments I always tended to play around with colours within each of them, and thus for the final project I wished to do very much the same, giving the freedom of choosing whichever colours (a minimum of 2) to apply. In fact this was influenced by the Generative Drawing assignment project, yet in a much more 3d format.

Nonetheless, the piece overall brings me joy, and was incredibly fun to do. I learnt many things, generated many art pieces, and am quite satisfied.

Presentation Video:

Tutorial Document: 

https://docs.google.com/document/d/1I1HOvPKKndB1Iwe1_UIuIN3AL5lxKmlybeIKh_oEugw/edit?usp=sharing

Tutorial/Process Video:

 

 

Caterpillar Crunch

Group Members: Michael Sinn, Sana Yasamani-Khiabani , Evan Switzer

caterpilarcrunch

Description:

Caterpillar crunch is a 2 player game based on the book “Latin American insects and entomology” written by Charles Leonard Hogue. The game is also influenced from the game classic called “snake”. Both players play as their own caterpillar and it’s a competitive based game. The objective of the game is to move the caterpillar (WASD is to move) around the map and eat every leaf and grape and reach a certain size before the other player. If the player moves off the map they will lose and the game is over. The player’s caterpillar has to eat within a certain amount of seconds or else their caterpillar will diminish in length. If the caterpillar does not eat and has reached their shortest length, they will lose and the other player wins.

Interaction Images:

you-win-you-loseanother-image

Relationship Diagram:

image

Project in use (Make sure to have sound on) https://ocadu.techsmithrelay.com/QaXV

 

Project Development

Troubleshooting multiplayer interactions

Adding the win checking function and commenting all of the code in the project

Book used

Code Link

bugs

more-bugs