Assignment 4: Open Proposal – Imra Ali (3187224)


I created a hydration clip that supports the wearer’s water-drinking journey. The portable device has a clip at the back that can be placed onto any article of clothing. The device has 2 buttons and 10 lights to support the interaction of water consumption. Button 1 (A) has a water drop icon on it and the wearer presses the button after they drink a glass of water. As there are 10 lights, the daily goal is to complete the ring. Once the daily goal has been achieved, the device turns on the celebration lights and sound. Button 2 (B) has a timer icon on it and when the wearer presses the button, their activating a 1-hour silent alarm. Once the timer is completed, a sound is played to remind the wearer to drink water. The timer is only activated when the wearer presses the button and wearers do not need to wait for it in order to drink water.


Consuming water is an essential part of the human body. This liquid helps regulate our organs, tissues, temperature, emotions, and performance. When looking at stats, humans around the world are not drinking enough water. Therefore, I decided to blend these two elements and create a hydration clip. Companies have tried many innovative ways to promote daily hydration such as building apps or creating smart bottles but unfortunately, people are still not motivated. Reminders from hydration apps get lost with other notifications and smart bottles are costly. Water bottles cannot be attached to a person 24/7 but this hydration clip can. My hydration clip is an effective solution since your daily counter is constantly on display with a built-in timer to remind you to drink. The satisfaction and urge to complete the ring provide an addictive rush. Wearers want to complete their rings and get rewarded with celebration lights and sound. This device is an effective way to support people’s water drinking journey and creating a healthy lifestyle.   


With the concept in mind, I began by creating a diagram to understand the input and output of each button. Next, I selected the colours for lights for each state and design the sleeve for the CPX.

diagram water-counter daily-goal-celebration

With the above documentation fixed, I was ready to move on to the coding process. Below is a screen of the code used on the hydration clip.


Once the coding process was complete, I moved on to the construction process of the sleeve. The material I used to cover the CPX was felt because it was soft but durable. I used claw clips since they have big mouths and can easily attach to any clothing. For the diffusion material, I used printing paper and wax paper. The construction was long and tedious because the lights had to align with the holes and the covers needed to be sewed on correctly. 

Below are close-up pictures of the sleeve and the implementation with lights. 

front-and-back-view interface-implementation

Final Project Images

Below is a video link to the demo:


Parts List

  • Circuit Playground Express
  • Micro USB
  • Felt Sheets
  • Printing Paper 
  • Wax Paper
  • Claw Pin
  • Stencil
  • Thread
  • Needle
  • Scissor

Reflections & Next Steps

Overall, I enjoyed creating the hydration clip. Reflecting upon my exploration journals and assignments, they all were building blocks that helped to create this concept. I learned that coding requires a lot of experimentation and that I will not get it on the first try. 

The construction process was my favourite because it requires great detail and precision. I went through multiple trial and error sessions before settling on this design. By doing this, I built confidence in creating the final sleeve. The sewing process was quite difficult because I had to make sure all the lights aligned with the holes that were created. 

In the end, I was happy with the creation and how much I have grown by taking this course. My next step for this project is to see if motion can be used to detect the wearer’s movement of drinking water. Also, I would look into batteries that would help to make the device portable. 


How much water do you need to stay healthy? (2020, October 14). Retrieved from

Quench USA, I. (2018, June 27). Nearly 80 Percent Of Working Americans Say They Don’t Drink Enough Water: Quench Survey. Retrieved from

Tamlin, S. (2020, May 21). Human Hydration: Are we drinking enough? Retrieved from

Related Works (cited in APA)

Hidrate Inc. (n.d.). HidrateSpark steel – INSULATED stainless Steel Bluetooth smart water Bottle & Free Hydration tracker app. Retrieved from

WaterMinder. (n.d.). Track your daily water intake With waterminder. Retrieved from

Open Project: Kate Jung (3160267)




2 3 4 56 78 910 11 12 13 14 151617 18 19 20 21 22 23

Video of finished construction:

24 25 26 272829 3031Final Code:


Video of wearable in action: (Note: I’m using placeholders of 5 and 20 seconds instead of 1 and 5 minutes for the sake of the video)


Assignment 2: Expressive Wearable – Imra Ali (3187224)


The “Do Not Disturb Armband” helps you to stay productive without being disturbed by external sources. The wearable is wrapped around your bicep and is controlled by a snap button. When the person is free, the embedded lights animate into a rainbow. When the person is busy, the embedded lights animate into red flashes. The busy mode is activated by attaching the snap button. The free mode is activated when the snap button is detached. When wearing this device, the approaching person can easily tell whether they are free or busy. Based on what light is on, the person will instantly know what actions to take. The wearables should be worn in the direction of oncoming traffic.


COVID has changed everyone’s life. Following government protocols mean staying at home as much as possible. People are not used to being around their housemates 24/7. It is hard to focus when there are so many people around you. The simple question of “Are you busy?” easily distracts a person. A person may feel guilty by saying no or begin to wonder what is wrong. This led me to the conclusion of building the “Do Not Disturb Armband”. I believe the bicep area is the perfect place to wear this device. The flashing light is right below the person’s head so the approaching person cannot miss it. I believe the colors I chose perfectly match the different modes. There is a universal understanding that rainbows deliver a welcoming feeling while red flashes deliver a stay away feeling. At the end of the day, when a person stays focus they can finish their task quickly while simultaneously not procrastinating from distractions.


Before beginning to build my wearable, I sketched out the prototype.


Once I was confident with my prototyping sketch, I collected materials.


After, I begin coding the different modes. In my coding process, I preferred creating functions because I could easily organize and change the variables. There were many rounds of iterations and testing before ending up on this code.


When sewing the CPX and snap button I was extremely careful the conductive thread did not touch each other. Continuously checked with conductive fabric that the circuit was working.

a2-diagramimplem a2-outsidecircuit


Final Product

a2-imbusy a2-imfree

Reflections & Next Steps

Overall, I am extremely proud of what I created. The continuous trial and error allowed me to push through, learn, and innovate. The experimental process on the Make Code platform allowed me to understand the software side of e-textile.

Originally, I wanted to add a siren sound if someone talked while the individual was busy. I decided not to implement this idea because it would distract the individual wearing the armband. 

My next step for this project would be to play around with the lighting. I would add a screen that can be customized by writing the specific task being done. Also, I would love to play around with the placement of the wearable. I could make it a clip so it is accessible and can be used anywhere on the body. 


Cummins, E. (2020, July 15). Shirking from home. Retrieved from

Powers, J. (2020, August 07). Dealing with distraction during the covid-19 pandemic. Retrieved from

Related Works

Apple Inc. (2021, January 05). Use do not disturb on your iphone, ipad, and ipod touch. Retrieved from

The Samsung Group. (n.d.). Use silent modes on your Samsung smart watch. Retrieved from

Transfusion Media. (2020, November 22). StayFocusd. Retrieved from

Assignment 1: Speculative Wearable – Imra Ali (3187224)


The wearable I have designed is called Calmy. The product is a hoodie that begins to compress when an individual feels anxious, worried, and/or scared. The hoodie senses these emotions by the multiple sensors embedded into the fabric. For instance, located in the left cuff, you can find a heart rate checker. This location is ideal as it provides perfect access to the individual’s pulse. 

When the individual wears the hoodie, the sensors are keeping track of the heart and breathing rates. The moment the stats are becoming abnormal, the hoodie will compress to the individual’s body. Once the individual’s stats become normal, the hoodie will release compression and go back to its original form. 

If the individual is unable to recover and their stats become worse, the hoodie’s Bluetooth connection will alert the Calmy app to alert their emergency contacts.


Pressure stimulation has shown to be very successful for many individuals. When Calmy applies compression, it delivers a deep touch pressure which acts as a calming hug. This product will greatly benefit individuals with a sensory processing disorder, autism, anxiety, ADHD, etc.

Some benefits connected to pressure stimulation therapy are…

  • Decreased anxiety
  • Increased happiness (endorphin)
  • Increased attentiveness
  • Delivers a calming effect
  • Slows down involuntary functions in connection to stress and anxiety

Overall, the goal of Calmy is to help individuals deal with their emotions before they elevate. The hoodie’s sensors activate in advance so the individual is able to persevere through it.

Material Mood Board





Note: All the technology is placed inside expect the manual control buttons.


Work Cited

Grandin, T. (1992). Calming Effects of Deep Touch Pressure in Patients with Autistic Disorder, College Students, and Animals. Retrieved from

What is Deep Pressure Stimulation? (2020, April 29). Retrieved from

Similar Products

MACHINA HOODIE. (n.d.). Retrieved from

Special Order The Original Inflatable Calming Peapod Cocoon-Medium (60″ Green). (n.d.). Retrieved from

Speculative Wearable: The OPS

Octopus Protecting System (OPS). It is a group of multifunctional modules with octopus-like suckers that allow them to travel on the skin and provide any functions we need. OPS’s modules are managed by a super AI and powered by our body temperature, modules store the energy which body generate and transfer into the energy we need under different situation. The materials of the OPS are biobased and combined like living cells, this material has high ductility and moldability just like slime. These modules can be self-edit by the customers, and they can use the modules anyway they want. The OPS modules can use as a camera holder to bound the cameras on our body and stabilize the lens. They can wrap around the injured part and providing basic medical treatment such as stop bleeding and reducing weight applied to the injured part. These modules have infinite possibilities, they can use as a wallet, goggles, earphones, helmet, body armour…anything one can imagine or cannot imagine.

The OPS is suited for the human species. It designed as an ultimate tool that helps human lives easier, reach higher and dive deeper. When it activates, It can shape into any shape. In inactive mode, it will move around the body like a moving cloth which collects energy the body generates. It reacts directly with human subconsciousness, when we need any functions, they will react faster than we can even notice. The OPS is the most loyal assistant one could ever have.

This idea was inspired by a BBC documentary called “Blue Planet II.” In the fifth episode, a group of ocean scientists filmed how an octopus lives in the ocean jungle. They film how the octopus hunt and use shells protect itself from other predators. This idea is also similar to Iron Man’s nano suit in Avengers: Infinity War. This OPS idea is way beyond what current technology can reach. However, this is what human are born for, to reach our imagination.



Mood board


Paper prototype


Similar reference

The tags from my brainstorm are Teddy, Hug, Hat. So, I made a really fast prototype with my KAWs plush and my girlfriend’s Nike hat with two zip ties. And developed further with my imaginations.

Lazy Teddy Bear Bucket Hat Black. (n.d.). Retrieved January 19, 2021, from

Osmo Pocket – DJI. (n.d.). Retrieved January 19, 2021, from

Assignment 1: Speculative Wearable – Brandon.S


My wearable is an athletic compression sleeve that gives you feedback on your kick mechanics. This product is not specific to any game, it can be used for many like Soccer and MMA. The product will have a hypersensitive muscle tracker in the sleeve so that it can analyze your fine movements. Once a movement is completed the data taken from the sleeve will be sent to your phone, the app will indicate the flaws and offer you tips to resolve them. The power button is at the top of the sleeve, near the wrist, and can be switched on and off manually. The app and sleeve are paired by Bluetooth connection. 

States: When off the button will display no colour. In addition to the app notifications when On the button will glow white, when a kick is good the button will glow green, when the kick has few to little flaws it will glow yellow and when it is a bad kick it will glow red.

20210119_055339(Its rough but you get the point lol)

MaterialsMade out of nylon and spandex

Positionsit extends from the upper shin to the ankle.



Similar Products:

Shaw, G. (2016, August 09). The SOLIDshot Smart Shooting Sleeve Is Hoping To Change Basketball Training. Retrieved January 19, 2021, from

Carroll, W., & Hansen, B. (2019, September 26). Smart Sleeve Tells Baseball Pitchers When to Get Off the Mound. Retrieved January 19, 2021, from