Week 3: User Testing

The two methods for research are the primary and secondary methods. The primary methods are done by the company themselves and includes things such surveys, experimentation and interviews. Secondary methods are done by someone else. This includes things such as public and commercial sources as well as educational institutions. User testing helps get practical feedback on your product that you wouldn’t be able to figure out by yourself. It also helps lower the risk of your product failing both technically and financially. As for the surveys they were incredibly helpful in finding out the estimated price people would be willing to buy our products for. They also helped in figuring out that the detailed patterns weren’t needed as much as we thought. This is important because the majority of the laser cutting costs came from the time taken making them.

In general I find game development kits to be designed pretty badly. Things like UDK are made specifically for the team that used it and are barely changed when released and it really shows when someone else tries to use. The things that can be done in the kits are redistricted heavily based on the kind of game they were trying to build making it hard to do anything without using work-arounds and fighting the program. That being said this doesn’t effect the success of the game they’re coupled with at all since they’re usually free. If anything by just giving players the option to make games similar to what their playing it actually has a positive effect.