Week 3 – Writing & Reviewing

On Friday’s class of Week 3, we were prompted to analyze our own basic drafts of our final business report and, later on, form pairs to give each other feedback on our drafts. During class (and with the help of previous class), I learned that there were actually really useful methods to identify issues and qualities of each project (for example, the SWOT method, or the PESTLE analysis) and they could be really helpful in organizing our business reports.

Receiving feedback not only helped me to notice some flaws I wasn’t fully aware of, but also made me aware of what I was doing right, which is just as important as correcting mistakes. Through feedback, I was informed that certain parts of my draft (namely the industry analysis and company overview) were too detailed and meticulous, while other parts, such as the finances section (which is pretty important in a business report for obvious reasons) was kind of lacking specific information and shorter in size than many other sections, and how it would be better to have all sections have more or less the same amount of depth to them. I also found it extremely rewarding to have someone comment on my writing and how adequate it was to the report, helping me to identify that I was actually doing right by writing in third person and using a direct language approach.

When it was my turn to give feedback, I was able to notice the differences between my own draft and the others, and how what they were doing right could be added to my own report. It was also weirdly comforting to know I wasn’t the only one a little lost about what to write in certain sections, and interacting with other people helped me to see what I could write in these specific areas. It was also interesting to actually exchange our ideas and concerns regarding the report instead of simply hearing one person pour suggestions.

I’d classify IndieGoGo as a successful business in the Maker Economy. They provide a safe solution for many developers’ biggest problem, which is budget and can hardly be obtained easily and quickly. Many developers already have the skills and some of the tools necessary to create their product, but still in dire need of money that allows them to gain access to more tools and spend their time focused on a specific project. IndieGoGo allows people interested in said project to donate money for its production and be rewarded for it accordingly, which ends up as a win-win situation for both the developers and the donators. Of course, not every project achieves their budget goals and might end up in failure, but donators are able to reclaim their money safely. I think IndieGoGo has become fundamental to many indie developers in several areas of entertainment and is partly responsible for the ‘boom’ of indie projects coming to life we have seen in the last years, allowing fans to contribute to the production of what they love for the first time.