MAGNET – NYU Game Center

Questions

1)What are the qualities you look for in potential candidates for the NYU Games Center graduate studies programs?

2)Do you find that the co-working spaces available to students part of MAGNET has inspired more collaborative projects to be produced?

3)What do you imagine are the underlying benefits of virtual reality games?


 

Visit

Upon arriving at the NYU Game Center we met with the Director of the NYU Game Center Frank Lantz. Frank introduced himself and then gave us a tour of the spaces that students have access to as a part of the MAGNET programs. We first saw the large entrance used as a co-working space for students in a multitude of different programs. Next, we saw the Open Game Library where students had access to a library of over 2,000 digital and traditional games. Frank then showed us some of the other facilities like the lab with open access to laser cutters, traditional tools, and multiple desktop 3D printers.

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NYU Games Center & Open Library

After Frank Lantz finished showing us around we met with Ken Perlin, acclaimed professor of Computer Science. Ken showed us the virtual reality studio where students had access to multiple Samsung Gear VR headsets and full motion capture technology. There Ken and some Game Center students demoed a Unity Game built using the Samsung Gear VR headsets simulating a recreation of the studio itself. Ken and his students were looking to explore what can be achieved within VR that could not be done traditionally in games. Our students got to demo the tech, and ask Ken about his experience with the current and next generation of VR experiences.

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Kate Hartman, Ken Perlin & Daniel Jones testing Samsung Gear VR at the NYU Game Center

Reflection

The NYU Game Center truly seems like a dream school to learn about game design and game culture. The facilities were incredible, encouraging students to interact with one another and collaborate, and giving them access to a large variety of tools and resources to improve their understanding and creation of games. I really loved their philosophy of understanding games as a creative practice and cultural form. I think this visit got me thinking most about the power of collaborative work spaces, and in what ways Digital Futures could adopt some of these approaches as the program evolves and establishes itself over the years. This visit was truly inspiring.

Links

http://gamecenter.nyu.edu/

http://gamecenter.nyu.edu/faculty/frank-lantz/

http://technical.ly/brooklyn/2015/03/13/why-gaming-matters-to-brooklyn-tech-triangle-u/