Parsons

Questions

1)What ideal in particular from the punk rock ethos do you think is underrepresented in games at the the moment?

2)Are there any contemporary examples of games that you think embody this balance between socially conscious and entertaining game design?

3)How do you imagine the “mainstream” of games culture changing as independent distribution continues to rise?


Visit

During our visit to Parson’s New School of Design we visited the Design & Technology Program and PET Lab. There we met with Associate Professor of Games & Learning John Sharp and Associate Professor of Media Design Colleen Macklin. First we were introduced to the work PET Lab does at Parsons in conjunction with Games For Change. We then played a quick round of The Metagame designed by John and Colleen. After a round John Sharp gave a talk on Punk Rock and the Indie Development scene. The talk highlighted the similarities between the punk rock ethos and how its ideals can help innovate games, the same way indie games are. After John’s talk we quickly jumped into a rapid game building session. Each team was given a challenge associated with the punk rock ethos to incorporate in our games. After we were done we demoed our games we continued the conversation concerning indie game design and innovation.

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Making punk inspired games at Parsons New School with Colleen Macklin and John Sharp

Reflection

I was extremely excited to get the opportunity to visit Parsons. Parsons was the first school in the United States to offer education in design. It was exciting to visit the school knowing its history and the many talented people who had studied there. I was also pleased to see that Parsons was embracing games in a unique way. The way John and Colleen spoke about the importance of indie games that are coming out of disenfranchised individuals or those with a unique point of view was inspiring. I think it was an important point to make and understand; that there is a way to make games that can be entertaining and socially conscious. It was a point that really inspired me to think about what my voice means in games.

Links

http://amt.parsons.edu/blog/spacewar-punk-rock-the-indie-dev-scene-and-john-sharp/

https://www.kickstarter.com/projects/2093152267/the-metagame-discuss

http://www.fastcodesign.com/3038418/asides/how-to-design-a-game-with-a-social-message-thats-also-fun