For my final project, I incorporated my knowledge of shaders gained during this class into one of my past game projects. The project I plan to use is a 2D Unity platformer, for comparison the original game can be played here:
I made 2 major changes to the project, I added floating particles that hover around the player that indicate their combo score, and I added a dissolve shader that dissolves the player’s sprite when they get hurt. GIFs of the shaders are shown below. There is a post-processing effect applied to the player as well, that results in the bloom that occurs during the dissolve.




A playable build of the game for Windows can be downloaded here:

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