Week 10 Homework

This week I tried using as many ShaderGraph nodes as possible to get familiar with the available functions. I also tried out various post processing effects and ended up using lens distortion, bloom, and some colour processing. For the image texture shader, I added animated noise to a base texture map, as well as a coloured emission.


For the reveal shader, I used the swirl UV node to alter the alpha map, and animated both the swirl and the alpha threshold using a time sine function.


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