Week 9


For this weeks homework it was eye opening to finally be able to port our shaders to Unity as well as learn more about how rendering in Unity works. Previously the graphics and shader side of Unity has kind of been a black box to me but it was great finally being able to understand it all.

I found it a bit confusing converting my shaders to HLSL, having to get used to the new structure as well as all the new keywords and functions.

Pictured is some primitives with different surface shaders applied and the top cube is one of my Week 1 shaders converted to HLSL.


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