I ported a few GLSL shaders to unity. It was pretty difficult for me as I can’t really do the complicated UI of those sorts of programs. I prefer to just stick to code. I was able to follow some other tutorials and get some help and got this scene working. You can tap and select a shader to view. Eventually, I want this to become a full app where I can show my shader and motion art. It’s a long way from there though.
Here’s some screenshots of the scene:
I also tried (and succeeded) to do this in glslViewer directly, and here is a GIF of that… (its my circles moving back and forth thing)