To see DEAF LIKE ME, follow this.
The idea behind the film “Deaf Like Me” came from my personal life experiences as a hybrid of both deaf and hearing cultures and my salient belief in the concept of “trying on other people’s shoes”. In essence, Deaf Like Me is not just about what it’s like to be me, but about seeing what kind of obstacles disabled people face every day, down to the most basic necessities like communication. By leaving the audience wanting more with only a trailer, I hope to encourage people to expand their horizons and explore each other’s lives – which is ultimately the “main movie” I am trying to create in their minds.
If you have any questions, leave a comment and I’ll get back to you. Hope you all enjoyed the movie trailer!
DEAF LIKE ME
– A film taking on a movie-trailer style
– Incorporate idea of how a narrative is within a larger narrative in movie trailers (they basically simplify the movie’s plot, but are presented distinctly more dramatic than the movie itself)
– Satire or comedic style
– What is it like to be deaf?
– Everything people always wondered about and were afraid to ask – will be answered
– How do we wake up? How do we avoid annoying situations? How do we hear music?
– Focus on lip reading, oral speaking and sign language
FRIDAY – 20th to SUNDAY – 22nd : Flesh out movie idea and get a basic plot down. Determine what kind of effects will be needed and whether iMovie can provide them or not. Visualize ideal finished product.
MONDAY – 23rd to TUESDAY – 24th: Type up script for movie and start brainstorming type of shots, techniques, effects and equipment.
WEDNESDAY – 25th to THURSDAY – 26th: Type up shooting script that includes location, type of shot, desired weather or desired lighting conditions and other details. Finalize by Thursday.
FRIDAY – 27th to SUNDAY – 29th: Filming days. Sunday night – go through video and organize them in order. Possibly start editing at this point if finished shooting early.
MONDAY – 30th: Finish editing. Start outline of Powerpoint presentation.
TUESDAY – 1st: Compile Powerpoint (copy/paste from outline). Burn video onto DVD and export videos as both mini and large versions.
WEDNESDAY – 2nd: Practice presentation.
THURSDAY – 3rd : Show up to class with USB with film copies on it.
FRIDAY – 4th : Post documentation on blog & written statement to MyCourses. Upload large version of video to webspace.
I recently visited the AGO and went to a specific exhibit called “Alexander Calder: The Paris Years, 1926-1933”. Initially, I did not know who Alexander was, but the information on a brochure informed me that he was an American artist of the 20th century that created “Calder’s Circus”. The buzz word “circus” had my attention, but after seeing his work, I have fostered a newfound likeness for his other works. This exhibit not only showed his more recent modern work, but as well as his very early work dating back to childhood. Seeing his progression from drawing with crayons to pencil and later, more complicated mediums such as gauche and wire, reminded me of my progression in art education today. Like him, I am slowly learning how to use other mediums like ink to develop more complex techniques in my art.
His other works included modern wire art and kinetic sculptures. Several portraits of his friends or famous people that Calder knew were fashioned into wire in a three-dimensional capacity in the form of gestures. Calder also fashioned wire sculptures of animals, like an elephant, which took on a toy-like quality that even my inner child wanted to play with. From wire, Calder went to kinetic sculptures that included simple shapes like spheres on bent or spiraled wires revolving or moving around, either correlating within one another or independently. He displayed several unique relationships that seemed abstract in nature but could be interpreted into ideas. For example, his piece, “Two Spheres Within a Sphere” (1931) may look like some kind of spinning contraption, but it could be like a planet with two kinds of “life forces” inside of it – which could be interpreted into elements (such as fire, earth, wind and water), into building blocks, into toys that could be assembled together. His kinetic sculptures are very much abstract and open to a wide variety of interpretations regardless.
Calder had unique ideas in his work, and his versatility transcends throughout them. Seeing his exhibit will invoke the inner naive child in all of us and remind us of life’s simple pleasures.
His works, which includes “Calder’s Circus” and “Two Spheres Within a Sphere” that were mentioned in my review: here.
Hey, found this awesome website by pure chance. It features a lot of cool products that seem to be really futuristic and yet, is possible in our society today. Even though we all probably can’t recreate these products, I thought it’d be great inspiration or great procrastination to leaf through – most are electronics that have recently come out or are planning to hit the markets soon.
Here it is.
An interactive-art game that tests your memory-cognitive skills while displaying an arbitrary and beautiful colour sequence that anyone can watch. Think Fast! allows your brain to process and relay information faster, which in turn trains your reflexes to act faster. Start with a flash card displaying a sequence of colours. As fast as possible, recreate the sequence shown on the card on the gameboard by pressing the momentary buttons to the colours you think these buttons represent. Get it wrong and you have to start over again up to three times. Anyone can play at any level they wish – from easy to expert and in between, with gradual variance in difficulty in each level. You can set up a timer and beat your old records. Or challenge others. Or simply play to pass the time. While this is all happening, your friends and other people can sit back and watch the “show” on the other side of the game. The colours that light up from the pressed buttons represent a visual interpretation (through LED lights) of your brain translating from visual to electrical impulses. As you watch the show, you are watching how your friends’ brains work visually. Think Fast! is a creative way of incorporating an interactive learning game with arbitrary sequenced art.
For more details on how I conceived this project from start to finish, including progress photos and the video, go here (my webspace).
Due to limited knowledge, I have decided to stay simple with design but go enormously complex with my concept, taking the risk of going more ‘learning’ than ‘aesthetics’. As babies, we all went through an audiology test to check our hearing once (although for me, it is every few years). The test I had to undergo involved being completely deaf in a soundproof booth with headphones and a trigger button with lights and toys surrounding me to distract me from seeing the audiologist pressing the buttons to make sounds. Despite not being a child anymore, the lights were a visual cue of a sound, much like learning from operant conditioning, I was ‘conditioned’ to associate a light with a sound, and I still do today.
Following this concept, I will be focusing on creating a ‘visual test’ to test one’s interaction in operant conditioning with memory-cognitive skills using sight and touch, trial and error skills and reasoning skills. There will be cue cards with a sequence of colours on one side, all varying in levels of difficulty. The test, with two people, is much like a game, is this: to correctly press the right sequence matching the one on the present cue card in the fastest time. The circuit system (includes 3 AA batteries, 3 resistors, a main power switch and breadboard) will be set up as so: three LEDs in a row, in different colours, all connected to three momentary buttons. There will be a cardboard/cover in between the buttons and the LEDs so the player cannot see the pathways between the buttons and the LEDs, so assuming or trying to cheat the system, much like how audiologists prevent this with toys and lights, cannot be possible. There will be a translucent paper behind the LEDs which should reflect a small coloured glow, giving the player somewhat of a visual clue. Visually, the viewer behind the buttons cannot also see which buttons activate the particular coloured light (and so this game can be played by both the tester and participant). Also, the lights seen by the viewer/audience shows how our mind works and processes patterns and repetition much like reading words or binary code, in the form of “abstract LED art”. This will require much trial and error on my part to ensure it cannot be easy or too difficult to use.
This relates to how technology is refining our memory-cognitive skills without us even realizing it. Video games, cellphones and keyboards have changed the way our mind signals our fingers to perform a specific action like typing an essay or pressing left and square on a console controller to switch weapons and fire a gun in a video game. Hopefully this interactive electronics project helps others to understand that without sight (seeing our action being performed), we are forced to pay more attention to verbal cues from the tester/viewer and our fingers performing the action. We take sight for granted much like I take my hearing for granted and I hope this will help others connect more to disabled people on a personal level.
My rudimentary bird’s eye view sketch. Not including other components of circuit described above.
– Brooke Wayne
Check it out here: Disorienting Time.
Shooting Script: Download Here.
Synopsis: A two minute video combining these key elements; time, illusion, manipulation and disorientation. Filmed in the heart of downtown Toronto at various times throughout the day and night. Looking back now, I realize I was very fortunate enough not to experience any particular technical issues during the filming and editing process. I mapped out each scene in detail, giving myself a bank of different shots to play around with for each scene, and including the time and location to shoot each particular scene. I allowed myself to have a lot of flexibility during the editing process and had no mindset on which scene was going to be sped up/slowed down. During filming, I moved around at a location, determining which particular view was most interesting and which shot fit well with the particular location based on my little plan. The part that was most challenging for me was filming an entirely seamless scene. Since I can’t exactly cut and paste to my fitting due to the nature of these scenes, I had to retry many times, and shoot more than once to give myself a pool of options. Editing was a lot of fun on the other hand, whereas I got to play around with the speed and order of the film. In the end, I am happy with my finished product and would love to have another opportunity to experiment with video again in the future.
For your viewing pleasure, I’ve also attached the “shooting script” that I mentioned. The video on my personal webspace has been re-uploaded in a more larger and higher quality version.
The main idea of my video will revolve around the concept of time, and will actively challenge the natural sequence of time; in essence, it will be manipulating time itself. By utilizing several film techniques such as the variety of shots (point-of-view, bird’s eye view, worm’s eye view, long shot, wide angle, etc) and effects (playing certain clips backwards, faster, slower, etc), this will allow for the message of the film to be transcended to the audience in an unique way.
The film will start with small tiles that contain letters on them spelling out a quote; “the distinction between past, present, and future is only a stubbornly persistent illusion” by Albert Einstein, backwards, to see the quote being dissolved into separate letters into a pile. This will be followed by several clips of day-to-day routine life in downtown Toronto, starting with nighttime and going towards morning time (and the afternoon times in between as well) which is where the variety of shots come in. Finally, the film will be concluded with the “title” of the film spelt out in tiles: “Illusions Of Time” (tentative title). This way, the entire film will have been made backwards, or at least out of order – quote, film, title, when most movies have the title beginning and the credits/text usually going at the end. This method of rearranging the order will allow for the film to be open to interpretation – to allow for others to question their experiences and perspectives on these three variables of time: past, present and future in terms of Einstein’s quote.
– Brooke Wayne
I created two pages – index and another page for my stop-motion movie to reside in. Hopefully that is okay. Here’s a screenshot for each:
Media Art Page:
The link to my webpage is http://webspace.ocad.ca/~bw09rr. On this webpage, there is also a link to the second page I have created.
In summation, my experience with this assignment was overall positive. With this assignment, there was a lot of creative freedom and flexibility in which I was able to input the foundation of what will become my own personalized space. With all the resources offered, it was not difficult to figure out the HTML coding, which I have been familiarized with before, and tackling on CSS, which was new to me, was not as complex as I imagined it to be. Aside from a few difficulties, I have come to understand that understanding coding such as HTML and CSS requires a certain amount of patience and lots of trial-and-error processes. At this point, I can only look forward to gaining more experience and becoming more skilled at coding to producing a more creative webspace for me to showcase my artwork to the world.
Hey, the name is Brooke. Age is 18. Hobbies include being a geek & an otaku. I’m hearing impaired and wear hearing aids, but I’m proficient at reading lips and signing fluently in American Sign Language (I’d be more than happy to teach some cool signs). Being deprived of a sense has given me somewhat of an unique perspective and unwavering focus in my art (I’ve been told I often ignore everything around me, which includes fire alarms going off during art classes, and zooming completely into my art for example). I’m from Thornhill, Ontario but living in residence downtown Toronto for easier commuting, and I’m fresh out of high school like most of everybody here.
I have dabbled a bit in everything; in terms of Visual Arts, I’ve tried painting (acrylic), drawing (graphite & pencil crayons), sculpture (clay & soapstone) and printmaking (Intaglio). Whereas in Media Art, I’ve also tried photography, photo manipulation (Photoshop), filming and even animation. I am crazy versatile and I want to continue that versatility as well as to have an open-mindness about everything that I approach. I look forward to working alongside with everyone in Time-Based Media and other classes! Peace.