Introduction: Dayna Bronwyn Griffiths

January 20, 2011

Name: Dayna

Discipline: Industrial Design

Future: I cannot see a clear image of my future self but, at the moment, I can imagine that in ten years I will be designing and making accessories, such as jewellery, household decorations, and other such things that are used quite often, and surround us daily, yet are of no use.

Technology: I am fairly comfortable with experimenting with computer programs. I have had the most experience with creating and manipulating images on Photoshop, but I have had the most fun coding ActionScript in Flash to create short, interactive animations.

An Introduction: K8 MacLean

January 20, 2011

Hey guys, my names Kaitlin MacLean, but since there are so many Kaitlins in the word, I go by Kait and since everyone spells my name wrong anyway, I spell it however I like (most often either Keight or K8).

I’m in my first year of illustration here at OCADU, straight out of high school in Kingston, Ontario. I say Kingston, but really I’m from a small little hick town north-east of Kingston, complete with moonshine, fiddle music and drunk toothless guys with guns. I’m very glad to be living in Toronto and really don’t miss the hillbillies.

I think a lot about my future, and though I’ve always known what I wanted to do post-secondary, I’ve never fully figured it out past there. I love the fashion industry and would love to work as a fashion illustrator, but I’d really be happy just working as an illustrator in any way shape or form. I am sure, however, that I’d love to travel the world. My goal within the next ten years is to explore Europe.

Now here, I’m not going to lie. I’m okay with technology, but I’m no mastermind. I miss Windows XP, and have a strong hate on for Apple. The thing I dislike most about computers is that I like them, but they seems to hate me. That said, I can generally get myself out of a good jam on a computer (unless its a Mac, then I’m more likely to just glare at it in confusion). As an artist, I rely on computers a fair bit as I jump back and forth from traditional to digital media a lot ( mostly photoshop, though I have some knowlege of Painter and Illustrator) and make a lot of connections (artsy and otherwise) online.

I’m really looking forward to what this class has in store, and wouldn’t mind getting my hands dirty with some time based media thanks to a new found love of film.

Introduction: Jane Kim

January 20, 2011

Name: Igyeong (Jane) Kim

First year Advertising

In 10 years from now, I see myself living in New York. I might be working for a big advertising agency, or I could be working at one of New York’s art galleries. My major could be changed to Criticism & Curatorial Practice in second year, that’s why. So, I’m thinking about attending grad school in New York in order to accomplish my dream. 

I am not a big fan of technology, but I can handle basic stuff such as Microsoft Office Word, PowerPoint, and Windows Movie Maker. I cannot handle Illustrator at all, but can handle Photoshop a bit. I didn’t know how to use Photoshop at all in the beginning of 1st semester. I learned few little things on my way to 2nd semester. It’s hard and time consuming because I have to find a way to do it on my own. I just ask my friends if I can’t figure it out.

Project One: Deconstruct an Interaction

January 19, 2011

Click here to download Project One: Deconstruct an Interaction.

Below is the list of common interactions between people and their environment that we brainstormed in class.

Gettting on the subway
Watching television
Turning on a tap
Brushing teeth
Climbing stairs
Accessing a website
Cooking a turkey
Signing out a book from the library
Being woken up by an alarm clock
Putting on glasses
Tying a tie
Grocery shopping
Digital painting
Locking a door
Eating food
Reading a book
Reading a e-book
Flushing the toilet
Putting on shoes
Applying lip balm
Listening to music
Making coffee
Baking a cake
Buying a drink
Riding an elevator

This is not an exhaustive list. You’ll be spending four weeks on this Project: select an interaction that is compelling to your group.

Exercise Two: Perception and Cognition Research

January 19, 2011

In the first class, your Project One group developed a mental model for one of the senses, to the best of your knowledge. Expand your knowledge by researching the sense in question, and post the results of your research to the blog.

Make your post succinct. It should no more than three paragraphs, and should make use of images where appropriate. Specifically identify any misconceptions in the mental model developed in class and correct them. Informally cite any sources employed.

Only one post per group is necessary. Please include the name of all of your group members in the title of your post. Be prepared to briefly present your post next week.

Exercise Two is due at 12:00 on Friday, January 21.

Exercise One: Blog Introduction

January 19, 2011

Your first task is to perform a number of administrative tasks that will help our section of Introduction to Experience Design run smoothly.

1) Log in to the blog. I have given all of you access and authorship permission on our course blog. Go to the blog, and log in with your usual OCAD username and password. We’ll go over the blog interface together in class as necessary.

2) Make a post to the blog. Include the following.

  • Your full and (if different) your preferred name.
  • Your OCAD discipline.
  • A photograph of you, that clearly shows your face. This is so that your colleagues and I can identify you.
  • A brief description of where you see yourself in 10 years. You may want to be a small-town architect, the next Karim Rashid, an art director in New York City, a freelance illustrator, or a textile artisan — or perhaps you don’t see yourself as a designer at all. Be honest, be bold, and be concise. Your answer to this question will help me tailor this course to your aspirations.
  • A brief description of your general level of comfort with technology, ranging from “I don’t have a clue” to “I’m an expert at the use of all software and hardware.” Be specific: name the software and hardware that you know, and how well you know it. Your answer to this question will help me tailor this course to your skills.

3) Curate your post. Presentation is always important in design. Publish the post, and see what it looks like. If you’re not happy with the spacing, the image quality, or the graphic composition of your post, revise it. Please visually curate all blog posts (and any other material) you make in the future.

Please title your post “Introduction: [your preferred name].” For example, my post would be called “Introduction: Jesse Colin Jackson.” Please check the box beside the “2.0 – Introductions” category provided. Please consistently follow these conventions for titles and categories in the future.

Exercise One is due at 12:00 on Friday, January 21.

Universal Principles of Design

January 19, 2011

Click here to download pages 130-131 from Universal Principles of Design.

“Designers generally have very complete and accurate system models, but often have weak interaction models — i.e. they know much about how a system works, but little about how people will interact with the system. Conversely, users of a design tend to have sparse and inaccurate system models, but through use and experience commonly attain interaction models that are more complete and accurate than those of designers. Optimal design results only when designers have an accurate and complete system model, obtain an accurate and complete interaction model, and then design a system interface that reflects an efficient merging of both models.” (Lidwell et. al. 130)

The Design of Everyday Things

January 19, 2011

Click here to download pages 12-17 from The Design of Everday Things.

“Without a good model we operate by rote, blindly; we do operations as we were told to do them; we can’t full appreciate why, what effects to expect, or what to do if things go wrong. As long as things work properly, we can manage. When things go wrong, however, or when we come upon a novel situation, then we need a deeper understanding, a good model.” (Norman 13)

Two Mental Models of a Holga

January 19, 2011

Course Outline

January 19, 2011

Click here to download the Course Outline.