Category: Project 5 – Speculative You
End of the World – 3016 A.D
Wearable Electronics Studio
Final Documentation – End of the World 3016 A.D
For my final project, I have designed a half-bodice and half-shawl for a woman who is living in the year 3016 A.D. She is also the leader of a rebel group who is fighting against the wicked antagonist machines who have taken over the world. I have taken inspiration from movies with similar storylines, such as, The Matrix (1999), Elysium (2013) and Snowpiercer (2013). All three films have a protagonist fighting the controlling “establishment” (machines and/or antagonist) who eventually overcomes the establishment by leading a group of people to their destiny.
On the lower end of the shawl portion, I am going to add a row of LED lights to line the tip of the shawl, so that the rebel leader is able to go underground and light her way to secret meetings, transport food and medicine to other members of her group, set-up traps and escape (use the tip of the shawl like a flashlight). She can also hide her “flashlight” by tucking it within her shawl. The look of the bodice is meant to reflect her status as a rebel and low-income individual; therefore it is rugged, almost falling apart, ripped and messy.
Since natural resources such as water and land are limited, there is a more emphasis on struggling for food than clothing, so the rebel leader would need to wear this bodice most of the time. In my sketchbook, I have drawn by some designs, shot it on a screen (projected my designs onto a silkscreen), then printed the edited image using opaque silver printing ink.
Materials & Parts List
Organic Cotton & Hemp – Fibre Studio
MX Dye (Reactive) Navy – Fibre Studio (Made by Apoorva Varma)
Conductive Fabric – Creatron Inc.
Conductive Thread – Creatron Inc.
Silk Ramie – Fibre Studio
LED Lights White & Red – Creatron Inc.
Resistors 100 ohm – Creatron Inc.
Silver Opaque Ink Silkscreen – G&S Dye
100% Polyester Thread – Fibre Studio
Power Source & Battery 3V – Creatron Inc.
Visual Process & Documentation
Research & Past Work & Inspiration
Martin, Paul. “Interview with Kim Barrett (Costume Designer) from The Matrix Reloaded.” Matrix Fans. WordPress, 15 Mar. 2012. Web. 7 Dec. 2016.
Vogueaustralia. “Jodie Foster Is the Best-dressed Character in Elysium, Wearing Custom Armani.” Vogue.com.au. NewsLifeMedia, 14 Aug. 2013. Web. 07 Dec. 2016.
Livery, Lord Christopher. “Snow Piercer: Q&A with Costume Designer Catherine George.” Clothes On Film. Handpicked Media, 2014. Web. 7 Dec. 2016.
Referenced past work for circuit process
Inspiration taken from The Matrix (1999) – Martin, Paul. “Interview with George Hull (Concept Illustrator) from The Matrix Reloaded (2003).” MatrixFans.net. N.p., 2 May 2012. Web. 12 Dec. 2016.
Blog, B+ Movie. “Fun with Franchises: The Matrix Revolutions (2003), Part I — “The Tiny Indian Girl Became Hugo Weaving”.” B+ Movie Blog. WordPress Inc., 07 Mar. 2015. Web. 12 Dec. 2016.
Inspiration taken from Elysium (2013) – Unknown. “Agent Kruger.” Villains Wikia. Fandom TV Community, n.d. Web. 12 Dec. 2016. http://villains.wikia.com/wiki/File:Agent_Kruger.png
Hello, Tailor. “Interview: “Snowpiercer” Costume Designer Catherine George.” Interview: “Snowpiercer” Costume Designer Catherine George. Awesome Inc., Blogger, 01 Jan. 1970. Web. 12 Dec. 2016.
Progress Between Version 1 & Version 2
In version 1, I had mixed feelings of who to design for, the protagonist or antagonist? After spending some time playing around with draping my materials in Version 2, the idea dawned on me that it made more sense to design for the protagonist because the materials I used worked with that idea. When draping I added the silk ramie for more dimension and it was the perfect material for the ‘rugged’ look and frays easily which defined the wear and tear aspect I wanted. Originally I was just going to develop on top of Version 1 but I am glad I started a new because I think the thin material (cotton muslin) would’ve just made the design too weak and not strong enough to portray my idea. Using the MX reactive dye help define my wearable piece because almost all of the clothing in the three films are the same monochromatic tones of black, grey, dark navy, and earthy tones.
- Felt comfortable
- Stiff and rough
- easily moveable
- hide things inside
circuit – Link to circuit diagram/layout
*EDITED*Assignment 5: Speculative You Final: The Black Box
*EDITED* NOW WITH FINAL WORK BELOW
One of the most basic human predicaments is that of mortality. Through the decaying nature of the human body (and organic matter in general), limitations are imposed on the human experience by a single lifespan as well as by the basic needs that need to be met in order to survive. Ultimately, we must face our unavoidable mortality.
Taking inspiration from the technology found in airplanes designed to survive emergency situations such as a crash, The Black Box is a speculative wearable that stretches the definition of “wearable tech” to encompass an object that is “worn” by an accurately mapped biomechanical recreation of an individual’s brain. The project speculates about an era in which the body of a consciousness sidesteps or greatly delays many of the limitations imposed by a single lifetime and a relatively defenceless flesh box.
An artifact of this nature would need to fulfill many technical requirements. It would need to be constructed using material with high tensile strength so that it could withstand high energy impacts, such as in naturally occurring space phenomena, defence scenarios or in emergency landings. Alternatively, a concept explored in Larry Niven’s Known Universe series, the “slaver stasis field” could fulfill this requirement as well. The artifact would require resistance to heat and cold, would need to contain some kind of generator powered by renewable and/or readily available sources (solar cells, nuclear power), along with the ability to travel at relativistic speeds.
(above: “Return to Earth”. Matthew Crans. 2016)
It would require extremities with which to manipulate its surroundings (prehensile tentacles), and would need to contain a complex computational and mechanical system that could store and retrieve vast amounts of data on a scale that astronomically outclasses any system currently in existence, as well as provides the structure with the ability to repair and improve itself as data and physical resources are available. Lastly, it would need to run an AI system that allows it to both communicate with and learn from its surroundings and interactions.
(above: still from Stanley Kubrick’s 2001: A Space Odyssey (1968) depicting the Monolith and pre-homo sapiens sapiens primates)
This project takes it’s inspiration from a number of sources, notably the mysterious and omnipresent “Monolith” detailed in Stanley Kubrick’s 2001: A Space Odyssey (1968). In the classic sci-fi film, a mysterious black tablet known as the “Monolith” takes up residence in the solar system and interacts with pre-homo sapiens sapiens primates, presumably triggering the development of civilization by influencing the ape-like primates to use a tool to attack a competing tribe. Millions of years later, astronauts aboard a spacecraft operated by an AI system named HAL encounter the Monolith. One crew member, after being led through a vision sequence depicting them at various ages, is eventually transformed into a fetus which orbits and observes the Earth.
(above: “The Black Box VS the Monolith”. Matthew Crans. 2016)
The Black Box contains a similar air of mystery because of its apparently featureless structure. The imposing appearance of the artifact allows for a deep level of speculation about what technology conceivably lies inside, and tugs at and triggers a sense of awe and terror from observers. A structure of this nature could have existed for millennia, something that the project intends to suggest. What wisdom could an artifact like this with a developed conscience share with a civilization after having spent thousands of years exploring the galaxy and beyond?
(left: “Ringworld”. Bill Spitzak. c.1985; right: “Ringworld”. Dean Ellis. 1970)
Another inspiration is the concept of a “Ringworld” depicted in Larry Niven’s novel and series of the same name. The “Ringworld” is, “…an artificial ring about one million miles wide and approximately the diameter of Earth’s orbit (which makes it about 600 million miles in circumference), encircling a Sol-type star”(Wikia), and whose inner landmass is habitable. Similar to The Black Box and the “Monolith”, it is a mysterious alien artifact with an unclear origin inspiring awe, and which appears deceptively minimal.
(above: “Observation/Contemplation”. Matthew Crans. 2016)
The Black Box might also require another technology found in Ringworld known as the “slaver stasis field”, “…a field within which an object (or even a person) remains unaffected by the passage of time even for billions of years” and which acts as an airbag in crisis scenarios. Lastly, the material of which the Ringworld is constructed, “scrith”, has properties that should be identifiable in an artifact such as The Black Box: high tensile strength, conductivity, extreme temperature resistance, impact resistance etc.
The first iteration of The Black Box was completed for a similar wearables assignment completed for Erin Lewis in “Wearable Computing”. The following images depict process shots and the completed model.
The Black Box has crash landed on a habitable planet as a result of a storm of interplanetary debris disabling crucial components. The artifact enters a stasis mode while it attempts to repair itself. It is soon discovered by sentient inhabitants of the planet who observe cautiously. The Black Box, observing the inhabitants in return (and unbeknownst to them), begins to compile a library of their language in order to eventually communicate. The Black Box uses light and sound to deter the curious species from disturbing it before it can safely communicate and fully repair its systems and mobility.
Building on the concept developed in the previous wearables class, I intend to produce a similar model of The Black Box in a new environment, and containing functional electronics that depict an interaction between the artifact and its surroundings. I propose using a Ping sensor to detect proximity of an object to the Black Box, which will trigger a series of responses by the artifact in the form of light and sound.
- Ping sensor
- Plaster fabric roll
- Acrylic Paint
- Modeling putty
- Mounting board
- Exacto knife
- Cutting mat
THE FINAL WORK
- Arduino UNO – R3; DEV-11021
- 9V Battery
- 9V Battery Snap; BATTH-900010 (Creatron)
- Conductive Thread Bobbin – 30ft (Stainless Steel); DEV-10867
- LilyPad Tricolor LED; DEV-08467
- Alligator Clips (red & black); PRT-12978
- Low voltage wire (multiple colours); Creatron
- Plaster fabric roll
- Acrylic Paint
- Mounting board
- Exacto knife
- Cutting mat
- Large paint brush
To make a relief map of my intended snowy landscape, I started with a rough 3D outline using newsprint and masking tape.
To cover the structure, I cut strips of plaster fabric from a large roll.
Full coverage, now it needs to dry before paint is applied.
The Black Box consists of two parts: one which houses the electronics and front tendrils, and one which houses the other six tendrils and the body of the Box.
The RGB LED’s I had on hand needed to be soldered, so I opted for a sewable LED to get rid of that pesky problem. Using pliers, I formed circles at the end of each wire through which to sew.
Each pin of the Lilypad RGB LED has to be assigned to a digital pin on the Arduino (9, 10 and 11).
The wire that the 9V snap consists of is quite thin and consists of many small threads, so I used some alligator clips and extra wire to connect it to the VIN and GRND pins of the Arduino.
One element that was important for the final iteration of this concept given feedback from the previous class, was that the interaction between the Black Box and whatever it was encountering had to have better context that justified what was taking place.
I started to think about how every interaction would be unique in some way given the things, living and nonliving, that the BB could encounter. The possibilities were endless, so I reflected on a few different scenarios:
The Black Box is socially-minded/helpful
- conducts risk-assessment procedures
- passive listening builds language library
- database scans – have any Black Boxes catalogued this species?
- modeling behaviour, bio-mimicry to soothe/communicate
- defensive maneuvers when met with aggression
- provides knowledge
- helps societies innovate, improve their technology
The Black Box is insociable/aggressive
- also conducts risk assessment (can I fell this foe?)
- builds and deploys weaponry
- offensive maneuvers (capturing cities, towns)
- modeling behaviour to trick and overpower
In addition to the moral compass of the conscience within the Black Box, its behaviour and communication style will depend on its environment.
would differ greatly from this one:
For the purposes of this project, I decided that the Black Box would be making it’s first encounter with a species of ponies and unicorns found in the Clouds of Magellan, just outside the Milky Way on a wintery planet.
- Species is peaceful and diplomatic, with the ability to be fierce and magical if threats arise
- Welcoming: making offerings of giant bubbles and candy
- BB responds by emitting a soft pulsing rainbow, one of the favourite colours of the pretty unicorns and ponies
- Advanced communicators, society goes back millenia
- Advanced technology, frilly packaging
Check out the rainbow in action!
2001: A Space Odyssey. Dir. Stanley Kubrick. Prod. Stanley Kubrick. By Stanley Kubrick, Arthur C. Clarke, Geoffrey Unsworth, and Ray Lovejoy. Perf. Keir Dullea, Gary Lockwood, and William Sylvester. Metro-Goldwyn-Mayer, 1968.
“Ringworld.” Larry Niven Wiki. Wikia. Web. 4 Dec. 2016.<http://larryniven.wikia.com/wiki/Ringworld>.
“Stasis Field.” Larry Niven Wiki. Wikia. Web. 4 Dec. 2016. <http://larryniven.wikia.com/wiki/Stasis_field>.
Niven, Larry. Ringworld. New York: Ballantine, 1970. Print.